1)Chaff Pods - Now there's a -1 penalty for chaff success if the missile is coming from a side arc. But is there a penalty if it's coming from the area where the side/rear arcs overlap (dark orange are in Firing Guns)?
2)Are there two "dodge" roll if a ship remains in asteroids at the end of turn (does it roll both in the movement phase of the turn it ends there and in the following turn?)
3)Another question about asteroids: does a capship stop right before the asteroids even if it's speed is far greater than it's acceleration (e.g. Gilgamesh at full speed = 3 , accel = 1/2)?
4)What exactly happens on Immelman failure? Normal turning after a half of movement points by full turn rate (maybe even the 180°?) or a turn while staying in place (meaning that if the ship has a Turn Rate of 3, success and failure would be the same)?
Excuse me if any of the questions sounds strange, I hope you'll understand them
And I will gladly volunteer for any play-testing (of the game ofc )
2)Are there two "dodge" roll if a ship remains in asteroids at the end of turn (does it roll both in the movement phase of the turn it ends there and in the following turn?)
3)Another question about asteroids: does a capship stop right before the asteroids even if it's speed is far greater than it's acceleration (e.g. Gilgamesh at full speed = 3 , accel = 1/2)?
4)What exactly happens on Immelman failure? Normal turning after a half of movement points by full turn rate (maybe even the 180°?) or a turn while staying in place (meaning that if the ship has a Turn Rate of 3, success and failure would be the same)?
Excuse me if any of the questions sounds strange, I hope you'll understand them
And I will gladly volunteer for any play-testing (of the game ofc )