Originally posted by The Hawk
Howdy, all.
After a long time lurking, . . .
Hello The Hawk, glad to have you aboard! I too like to base my WC experience on my knowledge of physics (since at one point I wanted to be an Aeronautical Engineer, but I chose Electrical instead) and is explaination for my serious dislike for visible cloaking devices (in any universe WC, Star Trek, etc) but that is another story in another post long, long ago (it kindof runs parallel to a discussion thats going on in another thread right now). Below are some of my explainations for your inconsistancies.
You already guessed how I assume some of the Kilrathi fighters probably deal with the assymetrical engine placement, by having the mass of a ship distributed a little 'differently'. This would help tremendously in turning in one direction, though hampering in another (I assume the Kilrathi were experimenting with this in the Salthi in WC1 since it's ?engine ports? made a left turn the faster of the 2).
The atmospheric aerodynamics question is a pretty good one. Confed doesn't really have a problem with this since the Hellcat and the Excaliber are the only 2 fighters that are capable of atmospheric flight, and both have 'decently realistic' flight surfaces - the hellcat more than the Excalibur (though in WCATV, the Arrow variant that was around then was atmos. cap. though it is just a variant on the flying wing so that really isn't a problem.) The Kilrathi on the other hand, have a few problems. The Bloodfang (WC3 Novel), Vaktoth (alternate ending sequence on another platform), and the Ekapshi (WC3 PC game) are their fighters that are capable of atmospheric flight. The Vatoth and the Ekapshi are decently ok, but the Bloodfang has some serious problems. I usually assume that sometime in the next 600 years or so, we have a better understanding of aerodynamics and can better use the wing surfaces we see evident in the Kilrathi designs. Take a modern day example. The X-27 (or was it hte X-29?), anyway the experimental fighter plane in the 80's that had a forward swept wing design and if I remember correctly, a forward swept canard on the front was a technological revolution. It was extremely manueverable because the wing desing kept the jet in an unstable 'situation' (actually you could call it quasi-stable ) all the time (a slight touch of the controls sent you over the unstable threshold, giving you unmatched manueverablity). It took a complex computer system to keep the flying surfaces perfectly balanced to give it this 'edge of chaos' flying style (the same concept is being used for the new fighters on the drawing boards that have no tailfins - constantly on the brink of stability). I assume in the time we (or at least the Kilrathi learned how to master this design style. Or like you said, this was a reason they couldn't hit the broadside of a Longbow sometimes ).
Landing. . . you know this is one issue I've never thought of. I guess I always assumed that the fighters landed on some kind of tripod landing gear (like the Dralthi we see lined up in carriers in WC3). I also assume that any fighter that has tailfin or wing surfaces that prevent them form landing has some sort of system that lays down the obstruction against the body of the craft or even is the landing surface in itself. I also assume that they land like a VTOL fighter so they don't nessacerily have to have wheels to land (and catapults would be how they lanched, but how would you transport them around the deck? )
How they land is a good point to bring up though !
There are some of my thoughts on the subject, but you're more than welcome to your own explainations. Catch you around!
C-ya