frostytheplebe
Seventh Part of the Seal
I know this has been done before, but we do have some new guys, so I'd be interested in some of the newbies opinions on this one;
What is your favorite bombing run? WC 1- SO?
WC1: No torpedos for a one hit kill, and afterburners can be both a blessing and a boon. If you go in and the flak trashes your ship, you can use the AB to get out fast... that said I've seen (and performed) a newb move trying to burn past the flak and slammed into the hull of the capship guns blazing, and in WC, you don't take the enemy with you. That said, Neutron guns work pretty well against cap ships here and make the kill a little quicker.
WC2: My favorite. Has a real WW2 feel, awesome music, and it keeps you on the edge of your seat. No Afterburners, flak blowing up all around you, and fighters on your tail. I love it!
WC3/4: You have torpedos, you have afterburners, you have a shitty bomber, and a heavy fighter that can carry a torpedo. Guns will also work against the cap ships, though they seem less effective in WC3.
WCP: Phase shields like WC2. Except this time, you can't fire torpedos indescriminently, you have to target either the bridge or the engines to kill the enemy capship. I'm not sure why they even bother having secondary targets like the launchers. I've never seen much evidence that killing them doesnt do anything.
Privateer: ... I dunno. I like the rapid fire torpedos, I'd like them better if it didn't take 2 full packs to bring down a transport.
What is your favorite bombing run? WC 1- SO?
WC1: No torpedos for a one hit kill, and afterburners can be both a blessing and a boon. If you go in and the flak trashes your ship, you can use the AB to get out fast... that said I've seen (and performed) a newb move trying to burn past the flak and slammed into the hull of the capship guns blazing, and in WC, you don't take the enemy with you. That said, Neutron guns work pretty well against cap ships here and make the kill a little quicker.
WC2: My favorite. Has a real WW2 feel, awesome music, and it keeps you on the edge of your seat. No Afterburners, flak blowing up all around you, and fighters on your tail. I love it!
WC3/4: You have torpedos, you have afterburners, you have a shitty bomber, and a heavy fighter that can carry a torpedo. Guns will also work against the cap ships, though they seem less effective in WC3.
WCP: Phase shields like WC2. Except this time, you can't fire torpedos indescriminently, you have to target either the bridge or the engines to kill the enemy capship. I'm not sure why they even bother having secondary targets like the launchers. I've never seen much evidence that killing them doesnt do anything.
Privateer: ... I dunno. I like the rapid fire torpedos, I'd like them better if it didn't take 2 full packs to bring down a transport.