iamtheman83
Spaceman
Firstly, well done on a marvellous job at recreating an important chapter in the Wing Commander Universe. The following suggestions are merely nitpicking, but would, in my opinion, make the game much more enjoyable.
-Give us specs for all weapons systems in the game in a text document or implemented into the game itself. Not all players know the precise range of guns and would therefore waste precious gun energy opening fire early during a heated dogfight. This is important with the absence of the I.T.T.S on many ships.
-To offshoot the above suggestion, perhaps having the legend, "target it's engaged" implemented in WC3, to notify the player when their guns are in range of a target.
-If there is any way to modify AI, it would be much appreciated. There has been a strange glitch that kick-started AI ever since WC3. What I'm talking about is whenever the player is fighting an ally (because of plot development or when they're bored and shoot at their wing mates), they become super manoeuvrable, making it extremely hard to get a bead on them from behind especially with the higher difficulties (e.g., Flash and Hobbes in WC3, Maniac and Seether in WC4). If wingmen have these Top Ace piloting skills in these situations, why can't they be used during missions to preserve their longevity and usefulness? Standoff missions therefore become extremely frustrating when a highly skilled and egotistical player is forced to downgrade the difficulty level because of being left to single-handedly ensure the protection of mission critical craft, cover wing mates, take out enemy fighter screens to enable incompetent bombers to make their torpedo runs all while hoping they survive long enough to take out enemy
cap ships, then your kills have reached fifty and your hard work is wasted when there aren't any torpedos left to destroy that last cap ship because your ship doesn't carry them.
-Sound levels of in-flight comms aren't loud enough. It would be good to be able to hear important messages during heated dogfights instead of relying on the messages log. I nevertheless appreciate the efforts of even putting voice-overs in this game.
-Please make text bigger for between-mission communications with 1024x768 resolution if you can. I like having graphics set to the highest resolution but find the very small text hard to read and it's a nuisance having to reset the resolution between comms and missions.
-There seems to be a strange absence of the "Shelton Slide". Even without Caps Lock auto sliding in WC1 and WC2, the afterburner slide was an extremely effective manoeuvre. However, even this is hard to do with the game engine.
-This may be an extremely hard concept to pull off, but would be great if you could introduce for the first time in the Wing Commander series, much more varied wingmen orders. For example: "attack turrets", "protect mission critical craft/cover this craft", "Ignore target/hold your fire", "attack bombers", "destroy cap-ship missile", "destroy turrets BEFORE wasting torpedos".
-For some unknown reason, starting with Secret Ops, the "return to base" order was removed. If there was a way to bring this back, it would help greatly to ensure wingmen returned with their ship in one piece.
Appreciate the time to read my thread. Apologies if I am repeating stuff from other messages.
-Give us specs for all weapons systems in the game in a text document or implemented into the game itself. Not all players know the precise range of guns and would therefore waste precious gun energy opening fire early during a heated dogfight. This is important with the absence of the I.T.T.S on many ships.
-To offshoot the above suggestion, perhaps having the legend, "target it's engaged" implemented in WC3, to notify the player when their guns are in range of a target.
-If there is any way to modify AI, it would be much appreciated. There has been a strange glitch that kick-started AI ever since WC3. What I'm talking about is whenever the player is fighting an ally (because of plot development or when they're bored and shoot at their wing mates), they become super manoeuvrable, making it extremely hard to get a bead on them from behind especially with the higher difficulties (e.g., Flash and Hobbes in WC3, Maniac and Seether in WC4). If wingmen have these Top Ace piloting skills in these situations, why can't they be used during missions to preserve their longevity and usefulness? Standoff missions therefore become extremely frustrating when a highly skilled and egotistical player is forced to downgrade the difficulty level because of being left to single-handedly ensure the protection of mission critical craft, cover wing mates, take out enemy fighter screens to enable incompetent bombers to make their torpedo runs all while hoping they survive long enough to take out enemy
cap ships, then your kills have reached fifty and your hard work is wasted when there aren't any torpedos left to destroy that last cap ship because your ship doesn't carry them.
-Sound levels of in-flight comms aren't loud enough. It would be good to be able to hear important messages during heated dogfights instead of relying on the messages log. I nevertheless appreciate the efforts of even putting voice-overs in this game.
-Please make text bigger for between-mission communications with 1024x768 resolution if you can. I like having graphics set to the highest resolution but find the very small text hard to read and it's a nuisance having to reset the resolution between comms and missions.
-There seems to be a strange absence of the "Shelton Slide". Even without Caps Lock auto sliding in WC1 and WC2, the afterburner slide was an extremely effective manoeuvre. However, even this is hard to do with the game engine.
-This may be an extremely hard concept to pull off, but would be great if you could introduce for the first time in the Wing Commander series, much more varied wingmen orders. For example: "attack turrets", "protect mission critical craft/cover this craft", "Ignore target/hold your fire", "attack bombers", "destroy cap-ship missile", "destroy turrets BEFORE wasting torpedos".
-For some unknown reason, starting with Secret Ops, the "return to base" order was removed. If there was a way to bring this back, it would help greatly to ensure wingmen returned with their ship in one piece.
Appreciate the time to read my thread. Apologies if I am repeating stuff from other messages.