Originally posted by Quarto
But if you require support for 2000-faced models... you're nuts.
Maybe they're so full of round and spherish parts because Origin didn't have to worry about "face count" at the time <g> (And 2000 is just for the starbases and capital ships... fighters are like 600 to 1000 faces)Hmmm... our UE Scimitar has over a thousand facesOriginally posted by Eder
HEY! Don't blame me if WC2 ships aren't as boxy as Prophecy's Maybe they're so full of round and spherish parts because Origin didn't have to worry about "face count" at the time <g> (And 2000 is just for the starbases and capital ships... fighters are like 600 to 1000 faces)
. As for capships... well, who knows? Two thousand faces is a hell of a lot, but I suppose it's possible that it would work.Originally posted by Quarto
Two thousand faces is a hell of a lot, but I suppose it's possible that it would work.
Originally posted by Bandit LOAF
You're welcome! Let me know if there are any others you need... or any other angles and such.
Just 2 or 3 angles of the Waterloo are enough to screw up my eyes quite badly... that thing's got some really modern hull architecture 
Originally posted by Bandit LOAF
You're welcome! Let me know if there are any others you need... or any other angles and such.
Originally posted by Eder
but I still haven't decided wheter to use those two (or the Jalthi and Dorkir)

Originally posted by Sadic
BTW, congratulation for all your models : I really like them !

Originally posted by Madman
Also, talking of renders, does anyone (or has anyone) intended to make renders of every WC ship in order, like high quality ones like sadic's jalthi/dralthi. if not then would anyone like to do so?
Originally posted by Eder
In what program do you make the textures for your models? I've seen the Krant, and this Jalthi too, and I really like the look of your Kilrathi textures...
those engines really get in the way when you want to look at the hull, and vice-versa
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