Preacher
Swabbie
Banned
Hey, Y'all:
Here's an interesting question (one that applies to most space combat games, though I'm primarily interested in its WC implications):
Why is it that bombers, having heavier armor and greater mass, travel more slowly (and have less impressive acceleration) than fighters in the vacuum of space?...
In atmospheric flight, the answer is obvious: the pull of gravity and the existence of "drag" causes such craft to require more thrust (and thus more powerful engines) to keep them aloft. This, in turn, causes them to be even heavier and require MORE thrust to get/keep them going. However, in open space, there's no (significant) gravity OR drag, and thus this fact is essentially negated. In theory, then, the SAME engines SHOULD be able to propel a bomber just AS fast as it propels a (lighter and less massive) fighter. Yet in space game after space game, we find that this is not so (including our beloved WC games). Is this just a gaping oversight on the part of game designers, or perhaps a concession to the fact that we are "stuck" in the 21st century, where space flight is largely in its infancy?... Or, is there some other reason?...
I'd be interested to hear the insights of the astrophysicists among you as to WHY this is so. Anyone?....
Here's an interesting question (one that applies to most space combat games, though I'm primarily interested in its WC implications):
Why is it that bombers, having heavier armor and greater mass, travel more slowly (and have less impressive acceleration) than fighters in the vacuum of space?...
In atmospheric flight, the answer is obvious: the pull of gravity and the existence of "drag" causes such craft to require more thrust (and thus more powerful engines) to keep them aloft. This, in turn, causes them to be even heavier and require MORE thrust to get/keep them going. However, in open space, there's no (significant) gravity OR drag, and thus this fact is essentially negated. In theory, then, the SAME engines SHOULD be able to propel a bomber just AS fast as it propels a (lighter and less massive) fighter. Yet in space game after space game, we find that this is not so (including our beloved WC games). Is this just a gaping oversight on the part of game designers, or perhaps a concession to the fact that we are "stuck" in the 21st century, where space flight is largely in its infancy?... Or, is there some other reason?...
I'd be interested to hear the insights of the astrophysicists among you as to WHY this is so. Anyone?....