Ekapshi Model?

That's what Saga did when the canon sizes looked just wrong, and it worked quite well visually. So you might as well do that.

As for the Broadsword size: Actually I'm pleasantly surprised, I always thought the canon sized Broadsword would fit even worse.
So if anyone includes the Broadsword into FS2 he has just to make it a little amount smaller ingame and it will fit. I guess nobody will notice, it is still a nice big ship. :)

btw: I *think* the Broadsword will not fit in Standoff because they use shield bubbles IIRC.
 
Red Baron, I also have made a screen from Enigma 2666. Here I used the Confederation Class from Klavs and the converted Broadsword from Standoff. The Confederation is 990m long, the Broadsword 36m l, 32 w, 14h.

Here is the Start of Mission 3. Kilroy:
screen0176.jpg

close..but can lauch :)
 
Yes, but its still the prologue models. I changed here every size close to the original sizes from the Books. The Ferret Model is only 10m Here the flyby-cam:
screen0178.jpgscreen0177.jpgferret.jpg
 
I would suggest the Privateer player ships are bigger than normal anyway, considering how much cargo you can haul... even in a centurion.
 
Oh the Privateer player ships *are* huge it seems. To clarify my approach, i've resized the Tarsus cockpit so that the seat's 1.2m high. Then i put the ship mesh "around" it and resized it too so that the small side windows are the same size as the one on the cockpit mesh (actually they don't even have the same proportions, but what gives).
That would make the Tarsus around 10m wide, 12m high and 34m long.
Clunker.jpg


Do the same with the Centurion and it'll be about 60m (!) long
Fighter.jpg

Hmm maybe my approach won't produce usable results after all.

For years i thought the cargo space was created by something called "quantum singularity compression" or something like that and thought that sounds very stupid. Until i realised that was the X series, not Privateer.
 
The approach I finally took I'm not happy with, but at least it gave me something I can work with...I based the sizes off of their base cargo capacity (WCRPG has a specific accessory that would handle the "cargo expansions", so I could ignore those). There is a specific formula in the game to calculate a reasonable "safe" cargo space for a given bounding box volume, and it was easy to work that formula backwards, adding a little bit of variance to the end product.

For craft that appeared in other games, I used the size stats from the other games. That seemed logical. Used the Shok'lar size stats for the Retro Salthi, considering it's the same model.

For non-player craft that are unique to Privateer, I went with the SWCU numbers. A) They are better than nothing, B) for the most part, they give quite usable numbers.
 
That would make the Tarsus around 10m wide, 12m high and 34m long.
Do the same with the Centurion and it'll be about 60m (!) long
Hmm maybe my approach won't produce usable results after all.
On the contrary, I think these are very reasonable sounding results for cargo-hauling civilian ships. For the record, in Standoff our Tarsus was 25 metres long, but I do not know exactly how Eder decided on that length - there probably wasn't much of a scientific process involved :). I think 34 metres for a long-range scout ship like the Tarsus are reasonable.
 
I agree. The Tarsus can be more then 25 meter. Thats only a little lit longer than a Rapier. 34m is ok. But 60m on the Centurion...no...35-45m max. 60m i would bet on the Galaxy.
 
The Centurion is touted as a heavy fighter; most fighters in all the games cluster around the 25-30 meter mark in length (with noticeable differences in Armada; the Banshee is 43 meters long). That would be the only reason why I would question a sixty meter long fighter.

Occurs to me I never actually calculated the individual axes after my assumption...I should probably do that to see what I come up with.

(Just working this back and forth. I had the volume I assumed from cargo and the volume I calculated from pixel-hunting. Divide the cargo assumption by the cubic pixels and take the cubed root to get a conversion factor in meters per pixel, and plug in the values. Then recalculated the bounding box. Worked out pretty well, IMHO.)

Tarsus - 36,360 m^3 (21,524,688 px^3)
1006 1558 = 552 ==> 65.74 m length
552 746 = 194 ==> 23.10 m draft
194 395 = 201 ==> 23.94 m beam
bb = 36355.14 (SC13)

Orion - 19,080 m^3 (50,727,100 px^3)
755 1185 = 430 ==> 31.04 m length
726 977 = 251 ==> 18.12 m draft
131 601 = 470 ==> 33.93 m beam
bb = 19083.75 m^3 (SC12)

Centurion - 18,000 m^3 (27596184 px^3)
755 1217 = 462 ==> 40.07 m length
780 917 = 137 ==> 11.88 m draft
134 570 = 436 ==> 37.81 m beam
bb = 17998.75 m^3 (SC12)

Galaxy - 52,200 m^3 (30180360 px^3)
748 1175 = 427 ==> 51.26 m length
727 913 = 186 ==> 22.33 m draft
140 520 = 380 ==> 45.61 m beam
bb = 52206.84 (SC14)
 
Well, one of the obvious answers is gameplay related:
If the centurion is 45m long its wingspan will be under 35m and its height under 20m. That means it can land on the standard hangars that already exist in bases, carriers and the like. If the ship is bigger the modders would have to try and find solutions how to dock the ships etc.
A Galaxy I would say is roughly as big as a free trader (which is 83m long), maybe bigger. The centurion is supposed to be a heavy-fighter-thingie, I would guess it is as big as a Thunderbolt, perhaps a tad bigger. The Tarsus has to have double the cargo space compared to that, but it could be the same size because the centurion has a much bigger reactor and bigger engines, and its shape is rounder which will also limit the cargo capacity. I think I would but both of them around 40m length. That's still big.

Also look at these pictures:
http://media.giantbomb.com/uploads/1/17440/1032230-prcd_005.png
http://1.bp.blogspot.com/_LighIpDCZ0M/S3RrJUmprII/AAAAAAAAAlo/dTf-udQSJaI/s320/galaxy.jpg

The Galaxy's cockpit alone is a third of the length of the Centurion. If we look at the Galaxy picture and assume that the Galaxy is 80m long, and the cockpit is a sixth of its total length (13m), then the Centurion is (80 / 6) * 3 = 40m long. Since the Galaxy is at least 30% wider, 30% higher, and 50% longer than the Centurion it is not very surprising that it can carry more than quadruple the cargo, given its shape.

...somebody has to try and show screenshots of those ships in a 3D program. (Red Baron maybe?)
 
Yeah, like those :) I also found the pack with all the models somewhere on this page but I can't open them in Blender. Import fails. :-(
Does anyone happen to have these in Blender format? And the more important question: Why hasn't anybody converted them to a FS2 format yet? I could use them in my mod....

I'm now measuring some things myself in the pictures in order to figure out some sizes that could fit a at least somewhat well to what we have.
 
Why hasn't anybody converted them to a FS2 format yet? I could use them in my mod....

Here is another need *wave* I like more civillian ships :) And when we talking about Privateer. I need New Constantiople as New Alexandria. Also got from Cybot some Mining Bases / Refinery / Casino / Shipyard. But all of them untextured :/ Would share it if someone converted these :D
 
Couple of issues:
1. They're pretty high on the polycount (18000 vertices just for the Tarsus)
2. Many parts aren't UV mapped, the faces are coloured directly
3. 1:1 conversions could be something EA isn't too happy about

You *could* ask the Gemini Gold team for their models

Btw. the Galaxy has a visible cockpit seat in the shipmesh itself (sideview). You can use that as a reference.
 
Ok, from the looks of it there is definitely something wrong. I'll post some pixel values I measured here with some sizes I assumed in a few minutes. Fits well for the Galaxy I think, but the Tarsus... well, we'll see.

@Red Baron: No, I think somebody has to re-model them anyway if they should fit nicely into the engine. I'm also not in favor of 1:1 conversions.
 
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