Monsterfurby
Spaceman
Yes, I still remember the days when some friends of mine and I played XWvsTF for nights and nights. Soon, however, skirmishing didn't seem enough to us and so we started to work out a Risk-ish system that incorporated many more factors than just the fighter battles, and played a somewhat basic "dynamic campaign".
The system was refined a couple of times and, in the end (we used X-Wing Alliance by then due to its skirmish mode) we even had details on planetary invasions. The wars we fought at some point reached quite an epic scale (one faction built quite a hierarchy and I can remember them talking some people at school into working for them as fighter pilots.. go figure..) and -if it would have been done as an RPG- would have been made for one war epic or two.
But to get to the point: I am thinking about reviving this concept and starting a similar online campaign. At this point, I can however only think of two game engines capable of that due to their editability and multiplayer support: Bridge Commander and Freespace 2. This time, though, I would base the whole campaign off a Role Playing Forum so that even players without the game in question would be able to participate - for example as Gunnery crews or Officers who, due to the limitations of the engine, don't have much to do in-game.
Would anyone here be interested in participating or helping me start a project like that?
The system was refined a couple of times and, in the end (we used X-Wing Alliance by then due to its skirmish mode) we even had details on planetary invasions. The wars we fought at some point reached quite an epic scale (one faction built quite a hierarchy and I can remember them talking some people at school into working for them as fighter pilots.. go figure..) and -if it would have been done as an RPG- would have been made for one war epic or two.
But to get to the point: I am thinking about reviving this concept and starting a similar online campaign. At this point, I can however only think of two game engines capable of that due to their editability and multiplayer support: Bridge Commander and Freespace 2. This time, though, I would base the whole campaign off a Role Playing Forum so that even players without the game in question would be able to participate - for example as Gunnery crews or Officers who, due to the limitations of the engine, don't have much to do in-game.
Would anyone here be interested in participating or helping me start a project like that?