dreadnaught

hmm just had a thought if anyone has played Star Wars : X-wing Alliance
If anyone does. Do you remember the multiplayer function where you can create mission scenarios, how many ships in your wing what capital ships would be in combat and space stations.

I am just wondering of a Wing Commander Version...
- watching a Kilrathi Dreadnaught against the Midway
- Nephilim Ship Kill v Kilrathi Dreadnaught
- Battle of Terra playing either Kilrathi or Confed
- and the lists goes on.......
 
Well, a super snakeir might look good in WCsaga. On the other hand, I have NOTHING on the super dreadnought variant (no photo), simply a few numbers.
I can't IMAGINE this bogey, now, can I?

To LOAF: the intention is to try yourself against every ship the WC universe can throgh at you. Every ship SHOULD be at least in one WC game. Standoff demonstrated this desire with the targu 2 frigate.

Also, I am not sure: Is the super dreadnought snakeir identical in appearance (only scaled out) as the carrier (same nozzle, engine layout, wingtips)? Or is it a totally different ship?
 
Every ship SHOULD be at least in one WC game. Standoff demonstrated this desire with the targu 2 frigate.
Ugh, absolutely not. We added the frigate because it was necessary - not because we feel that it needs to be in at least one game.
 
Every ship SHOULD be at least in one WC game. Standoff demonstrated this desire with the targu 2 frigate.

Heck no, there was a reason why each Wing Commander Game was different with its different fighter craft and its carriers. There were some continuity to some of the ships but generally ships would have change because of changes in technology and or what not.
 
Of course, but I mean that every ship seen in a novel or movie should appear in one WC game. I certainly didn't say that WCP should feature salthis or dralthis II.
The targu II was seen in fleet action, so nice little guys said: what if we put that ship in a video game and see how she can do in a battle? And it worked well. likewise, we could have never tested ourselves on the dreaded hakaga and vatari if it wasn't for those guys.
 
Well, a super snakeir might look good in WCsaga. On the other hand, I have NOTHING on the super dreadnought variant (no photo), simply a few numbers.
I can't IMAGINE this bogey, now, can I?

It's the Sivar-class Dreadnaught from the Wing Commander Movie. I think it's also in StarLancer for some reason.

... but seriously, none of this makes sense. You can't imagine it... until Quarto imagines it for you? Whatever image you've invented in your head when Fleet Action mentions a 'frigate' is no less "real" than the Standoff team inventing the 'Targu II'.

Standoff isn't simulating some lost Kilrathi ship, it's filling a need in its own specific plot -- there's no existing image or set of specifications for the ship you're talking about. It's all something they came up with (or in this particular case borrowed from an existing ship).
 
The targu II was seen in fleet action, so nice little guys said: what if we put that ship in a video game and see how she can do in a battle? And it worked well. likewise, we could have never tested ourselves on the dreaded hakaga and vatari if it wasn't for those guys.
That's the thing - we did not do that. We never asked ourselves how this ship could do in battle. We simply needed a frigate because of how frequently they show up in Fleet Action.

(also, it's really not the Targu II in Fleet Action - we gave the frigate a class name so that it wouldn't stand out as the only unnamed class in Standoff, but it's a name that we made up, based purely on the fact that the Kilrathi had Targu-class frigates in Action Stations)
 
I'd like to bring up one small point: is the correct spelling Dreadnought or Dreadnaught? I've seen it both ways, how is it spelled in game (if at all)?
 
Anyway, I'll try it non the less. Should I succeed: perhaps the WCsaga project might use it to recreate the battle with the snakeir super dreadnaught grist'ar'rok.
Naturally, should you wish to host it, it will be all yours.

Also, I have news from mkruer on the waistland incident: It is not abandoned, even if in status since 2003, and it will come back in activity.
 
Oh, sorry: I forgot that one, but could you tell me how to configure your joystick in WCKS? The thumb button in WC 1 and 2 activates afterburners, but I would prefer it to fire missiles.
 
It's a real word and both spellings are correct.
I was aware it was a real word, it was just that i've seen both spellings, and I didn't know which was correct. I believe the WWI-era ships were 'Dreadnoughts", but i've seen multiple sources spelled differently.
Also, on WC3 capital ships in general: why do the textures become blurry and squirm around when you fly near them? It gets really bad on the inside of the Dreadnought.
 
I was aware it was a real word, it was just that i've seen both spellings, and I didn't know which was correct. I believe the WWI-era ships were 'Dreadnoughts", but i've seen multiple sources spelled differently.

Both words mean the same thing -- they're completely interchangable. A quick survey of WC print material at my desk seems to be entirely 'dreadnought'... but they're both exactly the same thing.

Also, on WC3 capital ships in general: why do the textures become blurry and squirm around when you fly near them? It gets really bad on the inside of the Dreadnought.

Mostly because it's old -- Wing Commander 3 was a 3D video game developed years and years before anyone had special 3D video cards or DirectX routines or any of the things that make rendering detailed spaceships easy today. The textures are limited to a certain amount of memory, and in the especially large ships that becomes more apparent up close.
 
Both words mean the same thing -- they're
Mostly because it's old -- Wing Commander 3 was a 3D video game developed years and years before anyone had special 3D video cards or DirectX routines or any of the things that make rendering detailed spaceships easy today. The textures are limited to a certain amount of memory, and in the especially large ships that becomes more apparent up close.
I also noticed: there is a (I guess) "secret" passage on the Dreadnought. You can hang a right while in the rear fighter bay, which has another side passage. Can anyone open the Dreadnought model and get pictures of this spot?
 
I was aware it was a real word, it was just that i've seen both spellings, and I didn't know which was correct. I believe the WWI-era ships were 'Dreadnoughts", but i've seen multiple sources spelled differently.

Regardless of how it's spelled, it's such a cool word that it is a pity that it isn't used in modern navies. I realize that the age of the mighty battleship has been over for a while (at least until phase shields are invented), but the Concordia was a carrier and was still referred to as a dreadnaught.
 
Regardless of how it's spelled, it's such a cool word that it is a pity that it isn't used in modern navies. I realize that the age of the mighty battleship has been over for a while (at least until phase shields are invented), but the Concordia was a carrier and was still referred to as a dreadnaught.
No, you got it the wrong way round - the Concordia was a dreadnought that people occasionally referred to as a carrier.
 
judging from the phase transit cannon, quarto's right. the concordia relies on heavy weaponry more than on fighters, which corresponds to the definition of the term dreadnaught.
 
judging from the phase transit cannon, quarto's right. the concordia relies on heavy weaponry more than on fighters, which corresponds to the definition of the term dreadnaught.

Not to mention the 8 AMGs as secondary heavy armament (compared to 4 on the Waterloo-class cruisers, like the TCS Gettysburg that Bear flew off of in SO1).
 
I also noticed: there is a (I guess) "secret" passage on the Dreadnought. You can hang a right while in the rear fighter bay, which has another side passage. Can anyone open the Dreadnought model and get pictures of this spot?

Just turn of collisions and fly through it. You may be disappointed -- the 'fly through' aspects of the losing-path specific ships (the dreadnaught and the asteroid base) seem somewhat broken, possibly because not as much time was spent testing them.
 
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