One complaint I have about the "Akwende projection" is that if only the connections between star systems (mathematically, this is studied in topology) is important, they arranged the map rather oddly. I'd assume you'd want to make a map for navigation with the minimum number of confusing crossing and intersections, but apparently the artist who did the WCP map wanted to make sure it looked as complicated as possible... cool, but not rational.
I keep thinking there must be some other secret to the Akwende projection's jump line layout, like some weird 4th dimensional physics, but I guess that's just wishful thinking. And how do you choose which systems go into which quadrants/sectors? I'm thinking that it's mainly a political decision, but otherwise, there doesn't seem to be much sense to it.
Incidentally, I suppose if you wanted to try, you could use the names of various systems and map them to real stars, in the cases where there's a match, and build up a 3-D star chart that way (the Hippoarcos satellite collected a lot of data that would be helpful), then draw in the lines and guess about the positions of the other stars. However, I hesitate to do so because it might turn out that the WCP map is impossible (what if an artist used a star in another galaxy, or something).
Incidentally, despite the fact that MOO3 was kinda boring, the star map could be rotated in 3D (using the keyboard... it wasn't entirely obvious in the UI). So if you want an example of a 3D starchart that can also be used as a 2D map, you could look at that. I always thought it'd be cool to have a "starchart navigator" for the WCP map, so you could find systems without having to scan the whole map, or automatically compute jump routes, or whatever.