Saturnyne
Vice Admiral
As I'm unqualified to comment on Linux (which I could not care less about anyway), I am quite qualified to comment on WC1 for the SNES, as it was my first WC experience. I'm not sorry for it one bit.
What I liked:
The music. To this day, it will ALWAYS sound better on the SNES than the PC version to me.
The sounds. To this day, they will ALWAYS sound better on the SNES than the PC version to me. How I wish the guns in WC2 on PC didn't sound like xylophones...
Controls. The controls are incredulously simple and easy to use. The only things you can't do is do a barrel roll and autoslide. In any case, it takes a large degree of ineptness not to master these controls in a mission or two.
Story, etc. I don't know how much has changed in terms of story between the PC and SNES versions, so I can't say what's stayed or been cut. What's there though, is really great.
The secret code. Heheh... it's SOOO fun to play through the game using this when you've mastered it a few times. I've never sat so close to a Ralari and killed it with lasers before.
What I didn't like:
Close ups. The ships are pixelly close up (and that's different from the PC version how?). Given any differences in geometry between the PC and SNES versions, I've often wondered if the image of Shotglass I'm looking at looks the same on PC.
The AI. While not overly stupid, it can be very annoying. In a charging dogfight, it WILL ram you if you don't turn, and if it gets close, it will stay close until you stop, or afterburn away.
Of course, the distances. I've found these to be very annoying. At 5000 clicks or more, there is one static picture of the craft that never changes until the opponent is within 5000 clicks of your craft. Maybe to save memory or whatever. Who knows.
Those are my opinions, not my "why I think you're all wrong" words. I happen to like the game, and now I feel like playing it. BBL.
What I liked:
The music. To this day, it will ALWAYS sound better on the SNES than the PC version to me.
The sounds. To this day, they will ALWAYS sound better on the SNES than the PC version to me. How I wish the guns in WC2 on PC didn't sound like xylophones...
Controls. The controls are incredulously simple and easy to use. The only things you can't do is do a barrel roll and autoslide. In any case, it takes a large degree of ineptness not to master these controls in a mission or two.
Story, etc. I don't know how much has changed in terms of story between the PC and SNES versions, so I can't say what's stayed or been cut. What's there though, is really great.
The secret code. Heheh... it's SOOO fun to play through the game using this when you've mastered it a few times. I've never sat so close to a Ralari and killed it with lasers before.
What I didn't like:
Close ups. The ships are pixelly close up (and that's different from the PC version how?). Given any differences in geometry between the PC and SNES versions, I've often wondered if the image of Shotglass I'm looking at looks the same on PC.
The AI. While not overly stupid, it can be very annoying. In a charging dogfight, it WILL ram you if you don't turn, and if it gets close, it will stay close until you stop, or afterburn away.
Of course, the distances. I've found these to be very annoying. At 5000 clicks or more, there is one static picture of the craft that never changes until the opponent is within 5000 clicks of your craft. Maybe to save memory or whatever. Who knows.
Those are my opinions, not my "why I think you're all wrong" words. I happen to like the game, and now I feel like playing it. BBL.


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