There is another option, if you think just a bit outside the mission "box". Instead of hitting auto-pilot to Nav 2, fly there manually, well ahead of the transport your escorting. That will give you plenty of time to shoot down the corvette that launches the offending missile.
(Losing the transport in Orsini is a mission failure, but doesn't end the game, or even change which way you go on the mission path, since at that point there's no branching.)
Red said:I played it on rookie before and believe me, there are skippers in those two missions.
Is that possible on the playstation version? If so, how exactly do you do it?Death said:There is another option, if you think just a bit outside the mission "box". Instead of hitting auto-pilot to Nav 2, fly there manually, well ahead of the transport your escorting. That will give you plenty of time to shoot down the corvette that launches the offending missile.
For real? I was certain that on Rookie I remember the briefing about the skipper and then when I got out there, I never seemed to have to deal with it. Guess it's time to play that mission again.
Bandit LOAF said:I think it actually does... if you lose the transport, you go to 'losing' Tamayo, which has more enemies (an extra nav point worth of Kilrathi transports) during the 'Excalibur joyride' mission.
Ijuin said:I strongly recommend that you not be flying the Thunderbolt for this mission--you need speed and agility to kill the Skipper.
You have to press a button to autopilot in the Playstation version.Spien said:I never played the playstation version but if it works like the GBA version of Prophecy or the Dreamcast version of Starlancer where you autopilot automatically without pressing a button then it wouldn't work.