Good morning, y'all. On Tuesday, September 13th, I posted a guess over on the Alpha Test Game 4 thread of the TacOps stats for the A-18 Crossbow, mainly to see if I understood the conversion process from the statistics used in the original games. This morning, Ironduke posted a request that I post this information in a separate thread for further discussion, which I'm now doing. So, to reiterate what I posted on the 13th: Real stats, from three sources: A-18 Crossbow - 24m Length; 40 metric tonnes mass; max speed: 370 kps; No Afterburner; Acceleration Average; 8 dps YPR; Shield: 25 cm fore/aft; Armor: 20 cm fore/25 cm port/25 cm starboard/20 cm aft; Guns: Mass Drivers 3x1, Neutron Guns 2x1, Turret (Aft Neutron Guns 2x1); Missiles: Torpedoes 4x1, FF 3x1; Special: Tractor, Jump Drive And now here's my guesstimate: To Hit: 6 (The Crossbow is smaller than the Sabre but just as maneuverable, though larger than the Rapier - estimated bounding box volume ~3,313 m^3) Shield: 50/+5 (the recharge is a guess based on the recharge rates of other bombers already in the game.) Hull: 85 Cost: 8 (based on a higher maneuverability rate and slightly stronger firepower than the Broadsword) Max Speed: 4 Acceleration: 1 (same as Jalkehi, also rated as Average Acceleration) Turn Rate: 3 (8 dps, same listed as Sabre, Ferret) Afterburner: None Jump Drive: x2 Fighter Complement: none Decoys: none Missiles: 4 Torpedoes, 3 Pilum FF Guns: 3 Mass driver Cannons, 2 Neutron Guns, 1 Turret (Aft) I suppose the Tractor Beam would be a new feature, which is why it isn't in the game already. Then again, the Broadsword should have one too, so that may not be an issue. So how'd I do? Even remotely close?