Quarto said:I said "Character Department", not "Character Development", Earthworm. Pay attention.
The destruction of the Galatea happened so suddenly that you really weren't given the time to give a damn, since you were already being sent back out there. This again shows how you're just a pilot, and how damned urgent the situation is. Mind you, you're quite correct in that some character interaction would have made the game twice as good as it was, but let's not get into that.
Quarto said:Yes, it was hard. And the final mission is just brilliant. Of course, you feel kinda sick by the time you finish it, but what an original idea - to fight inside a wormhole.
It was a bit annoying though, how you had to keep playing each mission until you finished it successfully. I rather prefer it when there's a mission tree, rather than just a sequence of missions to be completed. And they could've done that easily, since they didn't have to stuff their CDs full of cutscenes.
FS1 tried something that OSI should've definitely used in WCP. Just see for yourself. As for the poor character-development... well, nothing's perfect, right? At least you get promoted not too rarely, and if you play it right, you get acres of medals as well. Hard game though. Although not as hard as Independence War, it is a worthy challenge.
Quarto said:Earthworm: It always surprises me how you criticize FreeSpace simply because your computer was too slow. That's really not fair - you've got to experience a game the way the designers meant it to be. And don't tell me all about how your computer was good enough for WCP, so it should be enough for FS. FS is a different game - and being a WC fan, you should be used to having to buy a new computer with every game.
We also commanded a wing as a measly 2nd Lieutenant back in WC 1, but I don't hear any complaints. The player is always in command, no matter what the game. In TIE Fighter, Darth Vader flies on your wing.
As for your other complaints regarding the final mission, that's the whole point. A surprising new environment; a real challenge. I remember back in WC 3, before the first nebula mission Eisen told me that "only the best pilots can make the adaptation" - and then what? The only difference was that the screen was a dark purple instead of bluish-black. Utter disappointment.
Quarto said:There was no ground in the nebula missions, Earthworm.
Quarto said:Well, when Eisen said that nebula flying is dangerous and all that, I expected just a bit more than an (extremely, for me) annoying colour.