Conceptual Design: Broadsword Mk. II

What do you think of this model?

  • Good

    Votes: 3 10.7%
  • Needs work

    Votes: 16 57.1%
  • Bad

    Votes: 9 32.1%

  • Total voters
    28
  • Poll closed .

Fatcat

Swabbie
Banned
This concept ship has better textures and artwork than my previous two. It's based on the old Broadsword, with some improvements. The Light CapShip missiles were my own personal touch.
 

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Reminds me of talon. The wings are a bit to long for my taste. BTW whats the role of this ship, if its a torpedo gunboat then its missing the launch bays.
 
It's a superheavy bomber. I am fully aware that it is missing it's launch bays, I was having trouble getting them textured right. There is a bay on the far left and right of the missile pod on the top for the reagulat missiles, and one on the top center for the torpedos. The Light CapShip missiles are in each of the wing-mounted pods.
 
it looks to be wc3/4.

i'm kinda undecided with this one.

i agree with a previous post on the length of the wings.

for a super heavy bomber, its missile loadout seems a little thin. didn't the original broadsword have pilums, spiculum, and javelins?

the fuselage looks too much like a cylinder.

other than that, its a decent model.
 
What time period is this ship being designed for?

Wc3/Wc4-ish.

That Bird of Prey is pretty thin.

It's supposed to have a small silhouette profile in the front and back.

I'm not familiar with Light Cap Ship Missiles.

They don't exist. It was part of my conceptual design.

for a super heavy bomber, its missile loadout seems a little thin. didn't the original broadsword have pilums, spiculum, and javelins?

Well, it has a decent hardpoint loadout, but a killer torpedo loadout. The LCS Missiles are a lot more powerful than standard torpedos. The missile loadout was reduced to make room for better turrets. Those things would have a huge energy drain.
 
I like the two "pectoral" turrets. Don't know how useful they'd be (maybe one situated like a b17's ball turret would work fine), but they look hot.
 
I like the two "pectoral" turrets. Don't know how useful they'd be (maybe one situated like a b17's ball turret would work fine), but they look hot.

The original Broadsword had them. Instead, these things have twin Particle Cannons instead of the twin Neutron Guns. They were very useful on the original Broadsword, they could cover 180 on each side.
 
The turrets leave a nasty blind spot though. Wouldn't the wings effectively half the coverage of the two side-turrets? Hit the thing from overhead and it's toast.
 
'Light CapShip Missile' kinda reminds me of 'Fighter-mounted Battleship Turret' for some reason - the term doesn't quite fit; personally, I'd suggest another name for it, like 'superheavy torpedo' or something less like an oxymoron.

Personally, I think it's a bit skinny and apparently underarmed and underarmored to be a bomber - even with the particle cannon turrets, especially for a WC3/4 era craft - this is closer to the original Broadsword in terms of armament than it is the equivalent WC3/4 era Longbow, which has twice the missiles and guns of this thing (two neutron, two plasma) but the same torpedo capability. And there are only TWO of those super-duper torps/missiles as well, which means an equivalent capability in killing ships, assuming you need only one missile per target instead of two... but you've lost the missiles and the guns to cut your way through the escorts, and the plasma guns of WC3 could let you start chewing through light capship armor as well.
 
Capship missiles are ground bombardement missiles and too slow, they would be easily shot down by point defenses.
And in WC3 designs, missiles are stored internally. That ship is too slim to have any stored internally.
 
That ship is too slim to have any stored internally.

The bulge on top between the wings is the Missile Pod. I had problems getting it to texture right, so I couldn't put the launch tubes on.

...which has twice the missiles and guns of this thing (two neutron, two plasma) but the same torpedo capability.

The LCS Missiles are supposed to be about twice the size of a regular torpedo, and about twice as powerful. I'll take your suggestion about the name, though.

This ship has such large wings because it is designed to also be an orbital bomber (The wings lock into a horizontal position), and the torpedoes can be replaced with Hammer bombs (not made up). I know it looks very unmaneuverable, but hey, the Vindicator could go orbital, and it's not very aerodynamic either.
 
Fatcat said:
This ship has such large wings because it is designed to also be an orbital bomber (The wings lock into a horizontal position)

maybe the wings could also fold up so that the turrets can have a full 180 degrees to fire at .
 
Oh man, the missile pod is the top? Speaking from an interceptor's perspective, if I get above this ship you can't touch me, and as soon as my guns drop the shields, I'm firing directly into a big pile of BOOM. Unless this thing has some serious speed and manuverability, or a major escort, it's prone to be toast.

It would almost work better if, instead of a strictly mounted rear turret, the third turret was mounted slightly towards the craft's "top." This would cover a nasty blind spot.
 
FatCat, could you try putting the torpedo pod on the bottom and show us what it looks like instead of on the top?

Also, maybe move the rear turret to a top position near the tail of the craft also to balnce out the 'void' left from where to old torpedo pod used to be? That would allow those two turrets to cover it and also eliminate the problem of the poor pilot having to watch torpedos shoot right over his cockpit.

Moving the rear turret to the top at the rear would still give it some tail coverage and protect the craft's vulnerable upper side.
 
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