Nice job. How are these going to be displayed in the game? Are they full 3d objects, or something more along the lines of the original sprites?
Cockpits will be in 3d: this means lightning effects will be applied. Right now we are working on two things:
1. integration of cockpits without model modifications. The cockpit model will be loaded separately, it will not be part of a fighter mesh. As an added bonus: no modifications to existing models will be required.
2. HUD elements will be moved around. The final result should look like in WC3. For example: the comm screen will be overlayed over the target view, some gauges (which did not exist in WC3/4) will have to go.
Are you guys hoping/planning to put in the "hand-on-stick" flightstick/yoke animations seen in WC1-3 or is that not possible to do at the moment?
Currently not possible and, unfortunately, it is unlikely to change.
I mean, in the Downloads section you could place the prologue, the "fan" missions, the WC IV "demo" etc...
Also in the "media" section doesn't have the latest screenshots you guys have posted...
Good point! Although: the wc4 demo IS in the downloads section.
While we're on that the progress sevtion could use an update.
It is very difficult to estimate real status of the game. Certainly, a lot of progress has been made since the Prologue release, but at the same time we have to go back to already finished missions/sounds/models/... and add a detail here and there, depending on recent engine enchancements. We'll update the status section in a bit.
Yah that is Tolwyns construction site but I think he has exams currently and in his spare time he is working on some missions and bughunting.
Unfortunately that's the current deal. I've just passed my first exam (in medieninformatik), 4 are still to go.