Wedge009
Rogue Leader
I know some people didn't like the idea of a capship not going boom when only the engines where destroyed, but to cut out all other components would make it almost like WC2.
So I thought, maybe we could keep the WCP system, but have it in such a way that blowing all the components with one or two torps each would take out a capship, or have three to maybe five torps on the engine to be sufficient. The choice would be up to the player. That way, one could justify blowing the bridge as 'weakening' the controls on the engines, making it more prone to go boom.
Maybe I'm just being confusing...
So I thought, maybe we could keep the WCP system, but have it in such a way that blowing all the components with one or two torps each would take out a capship, or have three to maybe five torps on the engine to be sufficient. The choice would be up to the player. That way, one could justify blowing the bridge as 'weakening' the controls on the engines, making it more prone to go boom.
Maybe I'm just being confusing...