Branching

Starkey

Avenging Rooster
The prologue release is near (is it? :D) and we really need to fire up this forum with stuff other than progress reports, so here it goes:

How much mission branching will Standoff have? I suppose the Prologue won´t have any, but, judging from the main campaign mission sets (B1, B2, C1, C2, etc.), looks like we will have extensive winning and losing paths.

Will there be any choices made by the player while not flying (like conversation options in WC3 and 4), that could affect the course of the game?
 
Starkey said:
The prologue release is near (is it? :D) and we really need to fire up this forum with stuff other than progress reports, so here it goes:
Bring it on. :) Great topic to talk about, too.

Starkey said:
How much mission branching will Standoff have? I suppose the Prologue won´t have any, but, judging from the main campaign mission sets (B1, B2, C1, C2, etc.), looks like we will have extensive winning and losing paths.
The prologue really has no branching per se. The player's objective remains the same thoughout the entire prologue, and each mission is a step towards that objetive. However, that doesn't mean the game doesn't react to the player's actions - most of the 7 missions have variants in the traditional sense (M3A is easy /M3B is hard, etc.) and each of the variants also has small events that may happen or not based on a variable set in previous missions (you may get the harder mission if you failed the previous mission, but it may be made a tad easier if you kept a friendly ship alive in that previous mission, etc).

For example, if you do poorly, you won't get a whole series of "let's retreat" missions (which is what I would consider as "real" branching). Your next mission will still be "Find the enemy base!", but a number of events will make it a different mission than you would get if you had done well on the previous missions.



The main campaign's a whole different story, though. From beginning to end, you will play thru 4 "series" of missions (think WC2).

Each series is about 3-5 missions long. There's different variants of each of those missions (like in the prologue), and which variant the player gets depends on his performance in the previous missions of that series, or sometimes, in missions from a past series.

Now here's the thing which I like best... The first series is fixed. There's two *totally* different second series, and the same goes for third and fourth series. At the end of each series, depending on your overall performance or on a specific objective, you're sent to the "winning" or to the "losing" series that follows.

Here's a concrete example: the first series deals with the Firekka putting together its crew, gathering supplies, and heading for a rendezvous with the rest of Confed's third fleet. It's made of 5 missions, with two versions of most of them, but in the end, the "overall" objective of the series is to get to the rendezvous:

If you get there in time, the next series will deal with the Firekka supporting the Third fleet in Warsaw, with the major fleet action starting to happen. If you allow the Firekka to get pinned down anywhere along the way, though, the second series will be about the Firekka missing the rendezvous, and receiving new orders to meet the Fleet at Sirius (since it will have already retreated from Warsaw)... then the Firekka will be alone, behind enemy lines, and trying to sneak past everything, which is a very different situation from supporting the big guns in big fleet battles. :p

Then, if you "win" the second series (either the "good" or the "bad" one... we just patch the story together differently at the start of the third series), you get the "good" third series. If you "lose" the third series, you get the "bad" fourth series, etc. Both of the fourth series are the Battle of Terra, so if you make it that far, you will get the chance to get the same endings, no matter if you came from the "bad" fourth series or from the "good" one. (I think the real fun will be seeing all the different combinations of series, not different endings).

Also, like I said, we patch the story differently depending on which series you came from. So, if you play once, and go thru all the "good" series, then play again and go thru all the "bad" ones, you still won't have seen all the missions. There may be a mission which is only triggered by going from winning series 2 to losing series 3, for example. (These missions usually are there to make sure that every possible combination of series will make sense story-wise).

Starkey said:
Will there be any choices made by the player while not flying (like conversation options in WC3 and 4), that could affect the course of the game?
There won't be any choices while not flying, since there's no cutscenes outside the spaceflight part, but the player will be presented with more-or-less similar choices during missions.
(Think UE when you choose which nav point to go to find the Fralthi, but where the choice doesn't always seem radical and the outcome isn't always so obvious).

This will happen a lot, I can think of at least three ocasions where the player is presented with an in-flight choice in the prologue's 7 missions alone.
 
That is great!! I like to think of missions like M3A and M3B as completely different stuff, rather than the same mission with two variants. Counting them that way, it seems we will have over 50 different missions to play in the whole Standoff series :)

I am also very excited about the tweaking you guys (and HCl) were able to do with the Vision engine. That thing about running out of specific fighters (Crossbows, for instance) is really great. That´ll make us think twice before leaving our wingmen´s asses exposed and chasing the cats on our own, like Maniac.

Finally, if it is not a secret, will there be any special appearances throughout the game (Maniac, Blair, or any of the WC2 Concordia pilots?)
 
The planned cameos are Stingray as leader of a wing of the Concordia's fighters in a couple missions and Doomsday as leader of a wing of the Tarawa's fighters in another couple missions.

(I believe they only appear in one series each, so you might go through the game without seeing either).
 
I would think the PTC is a bit to big and mean for secret ops. It would be twice as big and ten times more hard hitting then the Cerberus plasma turret. But it would be extremely cool if the team can make it work without blowing its figther escort out of the sky. :D

Will it still use the particle cannon sprite?
 
Since I asked Eder the same questions awhile back, I'll provide the answers here...the PTC/antimatter guns will be in the mod, but they are most likely to be scripted events, rather than random happenings during a mission (during cutscenes, for example), and the PTC appearance will most likely be based on the scene at the end of SO2 where the Concordia destroys a Fralthra - where it was a white globe rather than a giant particle cannon shot.
 
Pah, Doomsday. I knew I'd forgotten to add somebody to pilots.iff :p.

As for the PTC, I don't remember what (if anything) was decided in this matter. It's a wait-and-see thing - it would only appear in a mission where the Concordia strikes directly against an enemy capship, and we're not sure if this will happen or not (it didn't seem to in Fleet Action, though).
 
Yeah, the PTC would certainly be a scripted event. We still haven't discussed wheter there's room for it in any of our missions or not.
 
Wow, glad to see some different kind of questions coming out...

Interesting stuff here, sounds like you guys have done a good job of trying to totally think out the events of fleet action...

Keep the good stuff flowing....

On the PTC...only reason I could see the Concordia firing it is if the kats included a few light capships in with their strike wings, however that seems a little unlikely because of the amount of fighters they had to throw at the confed fleet.
 
Yeah, in that cutscene, it killed a Fralthra cruiser with one shot. Even if it couldn't destroy a Hakaga with one shot, what's left of it wouldn't be able to put up much of a fight.
 
Dundradal said:
On the PTC...only reason I could see the Concordia firing it is if the kats included a few light capships in with their strike wings, however that seems a little unlikely because of the amount of fighters they had to throw at the confed fleet.

And they did . . .

"The first offensive strike wave was already committed, four hundred strike craft moving out past the outer line of picket ships with four eights of corvettes and light frigates in escort. Long range Confederation patrols were already moving to intercept, a pitiful six eights of fighters." - Page 267
 
Im ready for it

I would love if there were some branching in the prolouge but if there is not then at least we have it all ready to go. I know im new here wish i could help with the project but my computer skills are kinda lacking. Been a wing commnader fan since i read Freedom Flight I think im one of the few people who got started with the game from the books. Well dont want to get mushy just love that WC is still going strong. Can not wait for the game to come out better start playing wc2 so i know the blindspots for the sabre. Cheers!
 
ffhounddog said:
I would love if there were some branching in the prolouge but if there is not then at least we have it all ready to go. I know im new here wish i could help with the project but my computer skills are kinda lacking. Been a wing commnader fan since i read Freedom Flight I think im one of the few people who got started with the game from the books. Well dont want to get mushy just love that WC is still going strong. Can not wait for the game to come out better start playing wc2 so i know the blindspots for the sabre. Cheers!

Could someone translate that?
 
psych said:
And they did . . .

"The first offensive strike wave was already committed, four hundred strike craft moving out past the outer line of picket ships with four eights of corvettes and light frigates in escort. Long range Confederation patrols were already moving to intercept, a pitiful six eights of fighters." - Page 267

Thanx for digging that up psych. Although I don't think such light capships would warrant the Concordia to fire the PTC into the strike wave...
 
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