Banshee on the making

HammerHead

Rear Admiral
I'm trying to model a Banshee.

My main problem is creating a body (in this case a box) with round edges.
In the pictures I'm trying to model the forward gun pods.

Can anyone help me about which function sould I be looking for?
I'm using 3ds max, and I'm pretty green on this program.
 

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HammerHead said:
I'm trying to model a Banshee.

My main problem is creating a body (in this case a box) with round edges.
In the pictures I'm trying to model the forward gun pods.

Can anyone help me about which function sould I be looking for?
I'm using 3ds max, and I'm pretty green on this program.


take a look into modifiers roll out ;)
 
HammerHead said:
Uhh....
Which modifier... there are so many :(


I do not remeber right now... perhaps it was extrude... ah.. too many modifiers to keep 'em in my head.
 
What you're looking for is Chamfer. go to edge select mode and select the edges you want to round off. Then find a tool called "Chamfer" usually in the edit geometry section of the Editable mesh modifier. click and drag until you get the rounding you want.

Howie
 
Howie knows his stuff, I don't use 3d max so I'm not much help. I use Cinema 4d, I'd probably use a sphere and modify to fit what I needed though...
 
Thanx Howie :)
your help is appriciated, though for some reason, I didn't get the result I wanted from "Chamfer".
In the meantime I applied a NURMS modifier of 1.0, so now it "looks like" it has round edges.
I need to play with the Chamfer a little more.

And now part 2!

Texturing: I'm currently planning on experimenting with UV maps (Academic exams can be a PAIN IN THE BUTT!)

any way, sould I use "Boolean" to bash my whole model into one object? or is it better to texture each part on its own? what about less importent part, texture wise I mean, like gun barrels?
 
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