Banking maneuver

Discussion in 'Wing Commander TacOps' started by Ironduke, Dec 11, 2008.

  1. Ironduke

    Ironduke Spaceman

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    I thought I'd put this up right now, since the rules are not really clear in the current version of the game's manual:
    Banking is not restricted to 1 hex - you can bank as many hexes to either side as your ship's Turn Rate allows. This would allow for a maximum of up to 3 hexes, but since you have to move half of your speed in hexes before banking, and banking 1 hex eats up 1 movement point, you can bank 2 hexes at the most when NOT using your afterburners. (Fighters with a Turn Rate of 3 can bank 3 hexes when running on afterburners.)
     
  2. Mekt-Hakkikt

    Mekt-Hakkikt Mpanty's bane

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    That is indeed good to know. Also, for some reason, I never considered afterburning and banking together.
     
  3. Avacar

    Avacar Vice Admiral

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    Okay, I'm ressurecting a very old thread which is technically from pre WCTO(O) days and harkens back to the WCTO days... but this is suddenly relevant. I realized when seeing this that currently you can't bank more than 1, and you can't bank while afterburning!!!

    Do we want me to throw back in those features? Multi-lane banking, and afterburn banking?
     
  4. Ironduke

    Ironduke Spaceman

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    Multi-lane banking? Yes, please! Afterburn banking? Not sure if anybody missed it, but it's clearly not ruled out in the manual. So if it's not too much of a hassle, I'd say yes. ;)
     
  5. RC1207

    RC1207 Petty Officer

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    I agree with multi row banking and AB banking (multiple as well).

    Cheers,
     
  6. Avacar

    Avacar Vice Admiral

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    So quick thought: like afterburn turning, should afterburn banking cost 2 squares per row moved port/starboard? Based on Ironduke's original post above, I interpret that as a no.

    Ironduke: What was your intention? Others: opinions?

    p.s. almost done with both features; hopefully I can roll them out tomorrow.
     
  7. Ironduke

    Ironduke Spaceman

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    I agree, afterburn banking shouldn't cost extra. It's not like turning, where you have to cope with inertia as well.
    Also, great work - I'm looking forward to seeing it in game! :)
     
  8. Avacar

    Avacar Vice Admiral

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    All the banking update code is done, but I won't be around for the next day or so because of travel. As such, I'm holding off on uploading it to the game in case it breaks things. I'll post again here when it is actually live.
     
  9. Avacar

    Avacar Vice Admiral

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    Well, I sent up the banking code, and the orders window for movement phase looks good. I won't know if it worked until someone tries to bank.
     

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