Bandit LOAF
Long Live the Confederation!
Nope, a bit... south... of the nose... if you catch my drift;-)
(He has enormous teeth.)
(He has enormous teeth.)
and you'd think a massive spacecraft of that size would have HUGE weapons, but all it was was small little turrets doted about various parts of the ship which were not too much trouble for the Midway fighters, and I was like what? Look the size of the thing! I thought it would shoot out some massive projectile or something....
It was damaged by the cats before it killed them. Personally I think it was also getting refitted with a unfired plasma weapon as well, but it's never mentioned.Stop whining and go buy it, it's definitely the most fun WC game to play.
Gameplay is amazingly fun, the story and overall feel of the thing is pretty cool, ship design is cool, the characters are pretty cool, it's an amazing game. I actually like Prophecy a lot more than WC3 or 4, space hero Blair exploding planets all over the place and saving the universe from space-Nazis is good fun and all, but I just love the main character being some fairly random, insignificant new guy just doing his part to win the war again.
What I was fairly disappointed with the first time I played was that parts of the game felt a bit empty, with lot of filler patrol missions and the like with few or no cutscenes between, but that really isn't a big problem.
The ship essentially is a huge gun, it blows up fleets and stuff, but there's really no reason for it to use that kind of firepower against fighters, not to mention it would probably kill itself in the process. (Besides, wasn't it in drydock or something?)
(i.e. making conversation decisions and being able to select loadouts).
Well, limiting things like loadouts, who you fly with and the like all make sense since you're a new pilot flying on active duty for the first time.
However, I kind of like the more laid back conversation cut-scenes in this. The whole "One man decides the fate of the galaxy with YES or NO" is pretty absurd in hindsight. Despite its entertaining story, theres no "shades of grey" or sense of "realism" when it comes to plot development. (I blame this more on the limiting game mechanics than the writing)
You do, at least, have an opportunity to affect Dallas' morale. It's not much, but it shows that they did recognise the history of doing so in previous games....I did like in WC3 how conversation decisions would help determine how you got along with your fellow soldiers. Simple things like that seemed lacking in Prophecy, even for a newbie pilot.
You do, at least, have an opportunity to affect Dallas' morale. It's not much, but it shows that they did recognise the history of doing so in previous games.
Hehe, "easy" isn't quite the way to put it. That's definitely the most obscure, impossible-to-use story branches in the entire series - who'd ever think that [/i]not[/i] watching a story movie was in fact a way of interacting with the story?Easy. Talk to him. Or don't talk to him. Up to you.
The war with the Cats was already going on for decades, while the bugs just came marching in and you were put right in front of them, it is only logic that you have no info on them.
Yeah, but ironically he will die the following mission, regardless of whether you "boosted" his morale or not...You do, at least, have an opportunity to affect Dallas' morale. It's not much, but it shows that they did recognise the history of doing so in previous games.
Yeah, but ironically he will die the following mission, regardless of whether you "boosted" his morale or not...
Isn't it a few missions later?