Adm_maverick
Rear Admiral
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(Last updated: 11/28/16)
So I'm starting a new project, sort of. Partly because I want to do this, partly because it helps me learn Adobe Premier, and partly because I can. What am I doing? Well editing up some video from Wing Commander Prophecy. Rather then doing it as a single 2-3 hours movie, I'm thinking I'll do it as more of a series of 10-20 minute episodes with each episode covering a given mission but will continue the story from the previous one. If I continue it that is. Right now I'm just working on the first mission and I haven't even started working on the actual dog fight section of the mission.
So I have a little bit to show at this point. That little bit is a 7 minute video of which 5:30 of it is just FMVs dropped into place. Still, the later 90 seconds I have edited and I hope it shows some of the directions I'm taking with the project. So far, it is what it is. I'm trying to go for something more like a thematic style but mixing in some game design elements. Like the Comm channel windows popping up. Those are one example of what I'm talking about. In a proper production, a director would most likely use a medium close up of the pilot in the fighter framed in such a way that their name on the side of the cockpit was view able on screen, or perhaps a head on shot of the pilot with some distinguishing marking on their helmet so that the audience can identify the character if their face is not visable, or have some sort of setup that shows the characters entire face. That not being an option, I'm opting for the Comm windows popping up.
There are still some hurdles I would like to over come, mostly of a technical nature. Two of those hurdles are removing the object name from the top of the screen, and the second one is isolating the respective audio bits so that I can have more control over them during the editing.
A good example of the type of control I'm referring to can be seen in two places in the video. When the Marine LC is moving in to attach to the Fralthi. I used a bit of audio from later in the game where the LC is landing on the relay station to indicate what is going on. The bit where the marine pilot says "We're docking now" specifically. Then followed by the segment with Dekker.
Another change I made was I added a 'LOCK' warning just a second after Dekker says they're under fire and a split second before Maniac orders everyone to break and attack. In-game it just seemed to 'special' that Maniac knew to attack the un-identified fighters before they actually did anything more threatening then fly toward the wrecked cruiser. So by combining the heads up from Dekker about being under fire, and a weapons lock from the unknown, I'm hoping it gives a better explanation for Maniac's call to break and attack beyond "Hey it's a game where you dog fight, so start dog fighting!"
So... yeah. Here is... I don't even know if I can call it a "rough assembly cut" but whatever you want to call it, here it is:
So, how am I doing?
(Last updated: 11/28/16)
- Remove the Camera name at the top of the screen
- During the mission to capture the Ship Killer, have the set up be much more desperate with the bombers being taken out and the Marines pinned down and seemingly no way to stop the Ship Killer from taking out the Midway. This prompts another pilot to kick in after burners, point his ships at the engines and eject allowing the fighter to crash into the engines and effecting a hit comparable to a torpedo crippling the ship killer.
- Add in scenes involving N'Shan (A kilrathi mentioned in-game but never seen). I would need a voice for the character, a means to make said voice sound more Kilrathi-like, and a means of Identifying the character in game either by way of a special craft, or by way of a designation in the comm pop-ups
- during the mission to destroy the Comm Station, instead of just having Vampire jump in have the TCS Eisen jump in but during the battle have the Eisen damaged to the point that it can not land the fighters, thus they are switched to the MidWay. (Will need a voice and character for Captain of the Eisen).
- Be able to make a 'CLEAN' comm broadcast. notes
So I'm starting a new project, sort of. Partly because I want to do this, partly because it helps me learn Adobe Premier, and partly because I can. What am I doing? Well editing up some video from Wing Commander Prophecy. Rather then doing it as a single 2-3 hours movie, I'm thinking I'll do it as more of a series of 10-20 minute episodes with each episode covering a given mission but will continue the story from the previous one. If I continue it that is. Right now I'm just working on the first mission and I haven't even started working on the actual dog fight section of the mission.
So I have a little bit to show at this point. That little bit is a 7 minute video of which 5:30 of it is just FMVs dropped into place. Still, the later 90 seconds I have edited and I hope it shows some of the directions I'm taking with the project. So far, it is what it is. I'm trying to go for something more like a thematic style but mixing in some game design elements. Like the Comm channel windows popping up. Those are one example of what I'm talking about. In a proper production, a director would most likely use a medium close up of the pilot in the fighter framed in such a way that their name on the side of the cockpit was view able on screen, or perhaps a head on shot of the pilot with some distinguishing marking on their helmet so that the audience can identify the character if their face is not visable, or have some sort of setup that shows the characters entire face. That not being an option, I'm opting for the Comm windows popping up.
There are still some hurdles I would like to over come, mostly of a technical nature. Two of those hurdles are removing the object name from the top of the screen, and the second one is isolating the respective audio bits so that I can have more control over them during the editing.
A good example of the type of control I'm referring to can be seen in two places in the video. When the Marine LC is moving in to attach to the Fralthi. I used a bit of audio from later in the game where the LC is landing on the relay station to indicate what is going on. The bit where the marine pilot says "We're docking now" specifically. Then followed by the segment with Dekker.
Another change I made was I added a 'LOCK' warning just a second after Dekker says they're under fire and a split second before Maniac orders everyone to break and attack. In-game it just seemed to 'special' that Maniac knew to attack the un-identified fighters before they actually did anything more threatening then fly toward the wrecked cruiser. So by combining the heads up from Dekker about being under fire, and a weapons lock from the unknown, I'm hoping it gives a better explanation for Maniac's call to break and attack beyond "Hey it's a game where you dog fight, so start dog fighting!"
So... yeah. Here is... I don't even know if I can call it a "rough assembly cut" but whatever you want to call it, here it is:
So, how am I doing?
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