Ok, Bob. I'm having a hard time understanding where you're coming from on this. There are definate design similarities between ALL the WC1 fighters. Perhaps not in overall shape, but in what shapes they're constructed out of. Maybe it takes an artist's eye to see it, but they're definately there. Color, shape, and form are very similar between the fighters. The designs have been very consistent (within each game's timeframe - ie, each successive game had consistent designs, a mark of good game design)
As for your rather silly comment on the "Endlessly ripping off the Hornet", I totally fail to see what you're talking about. There's only one design that comes even close - the wildcat - and it is so far distant it's almost funny. Please, point to some characteristics that are "ripped off". The only one I can possibly see is the triangular shape of the hull, and the cockpit location.
Well, guess what?
Every WC1 fighter has this hull shape and cockpit location, or a minor variation of it. So, that's out.
The locations of the guns? Completely different. (Those are Accelleration Compensators embedded in the leading edges of the wings, for those paying attention. Not gun mounts. See the Scimitar in-cockpit damage display for reference. )
It has 4 guns.
The engines are laid out differently.
So, I call bullshit on that comment. It has nothing to back it up, and was made just to be snarky.
Here's the deal: We're trying to make a well-designed and consistent game here. To do that, all the art has to play by some simple rules.
A.)The main gameplay and art reference will be WC1 (Art) and Privateer (Gameplay)
B.)If any new designs are made, they must conform to the same universal building blocks as those used in WC1
C.)Textures and materials should be consistent and logical (More rust/busted paint for older ships). They should be as detailed as humanly possible.
D.)We should always strive to extrapolate and expand the existing universe - but never override it.
Brad's designs, while excellent, were not created with this project or those rules in mind, and are thus not going to be in the game. (I do love em, Brad!)
I should be clear - at some point we will most likely be starting a feedback forum. If you have a better design, by all means submit it, and we'll consider it. Your name in the credits, man! There's some incentive for you!