While the Amiga, and Sega CD versions of Wing Commander all too similar to note, the SNES version of Wing Commander has some notable differences. I'll also provide a well-hidden cheat code that works in the U.S version, for the sake of completion.
Cheat Code: (Wing Commander 1, SNES)
On the title screen, press the buttons in this order: BABYBYLARA
You will access a cheat menu of sorts. I didn't research the menu itself too much.
Also, the SNES version of Wing Commander has some notable differences from the PC version, which I will list (these are all I've discovered):
Any other differences, anyone? I know there has to be more details that make the SNES port inferior to the rest of the WC1 ports as well as the original.
EDIT: Can someone move this to normal discussion? Just realize I slipped up in placement.
Cheat Code: (Wing Commander 1, SNES)
On the title screen, press the buttons in this order: BABYBYLARA
You will access a cheat menu of sorts. I didn't research the menu itself too much.
Also, the SNES version of Wing Commander has some notable differences from the PC version, which I will list (these are all I've discovered):
- All ships are viewable from far less angles. Behind, side, front, top, and bottom are the only angles you can see of any given ship. The rest simply do not exist.
- Only one ship can be in 'firing range' at any time. For instance, you will not be able to catch up to an enemy fighter if one is already near you.
- The landing sequence was cut in half. You see yourself fly into the hangar from a top view of the Claw's landing strip, and you go right to the 'damage report'.
- The colors of weapon fire were changed drastically. Laser cannons fire blue orbs, Mass Drivers fire green orbs, and Neutron Guns fire red orbs. Kilrathi ships also fire red orbs.
- Different music is used when battling Kilrathi.
- No save feature; The beds will be randomly filled with 1, maybe 2 people. You cannot save your game in the SNES version.
- Takeoff sequence is different. You start at a stop then blast out of the hangar bay instead of gradually flying out.
- Missing physics: When making a sharp turn with afterburners, you will not have to 'recover' from your momentum.
- Irregular asteroids: As with the battle issue, only one Asteroid can come at you at a time. Also, Asteroids always come from directly ahead, and come at you depending on the speed you are travelling. In WC1 PC, you could have the afterburners' going through an entire asteroid field. In WC1 SNES, you're far more likely to hit an asteroid. The graphic for the Asteroid is also entirely different from what was used in the PC version.
- Different door: The door to the Barracks from the Bar is colored differently, as 'Barracks' is in black.
- Glowing fire button: When you fire, a part of the on-screen Joystick will change color. I don't know if it was supposed to mean anything...
- He just randomly appeared on the Claw, and nobody questioned his appearance: In the PC version, you start off in a short game that resorts in a loss no matter what you try. You enter your last name, and your callsign. In the SNES version, you reach a generic screen to enter your callsign.
- Those aren't their nicknames, those ARE their names: On the kill board, characters are referred to only by codename. Never by their actual name unlike the PC version. Also, their respective rank is also missing in action.
- Sometimes, during an escort mission, the Transports will not follow you when you go to Autopilot. This is due to the 'one-ship-at-a-time' issue.
Any other differences, anyone? I know there has to be more details that make the SNES port inferior to the rest of the WC1 ports as well as the original.
EDIT: Can someone move this to normal discussion? Just realize I slipped up in placement.