Kalfor said:
Milo, "thinking of" may be the wrong verb
OK, good luck to you. Let us know when you have a website online that describes your project and I will add it to my list of space simulations to track.
Kalfor said:
What would you want in a space sim? Wha would you want to be able to do, use, see etc.
I've always wanted a space sim that has a complete combat experience.
I want to be able to fly small fighters and strike craft in orbit and in atmosphere. I want to be able to take off and land at groundside starbases as well as space stations and carriers. I want to dogfight enemy fighters and attack starships and ground targets. I want wingmen that maintain combat discipline and know how to fight in both a lead and supporting role. I want to fight enemy pilots that are a real threat, that fight in coordinated groups and actually try to win.
I want a good flight model (or two or three). I want the flight model to be continuous, like the real world. No instantaneous changes in linear or angular velocity. Could be Newtonian realistic or arcade simple, or a hybrid of both. I want different ships to feel different, not just fly at different speeds. In the atmosphere, I want to feel some lift, drag, and gravity.
I want space to be like space. No drag. Planets the size of planets and stars the size of stars with reasonable orbital radii. If possible, the planets, moons, and asteroids should orbit and rotate in real time. I want it to be dark when you are out at Pluto, and bright when you are in near Venus.
I want to have a choice of controls. Mouse, gamepad, joystick, throttle, keyboard, in any combination. I want to be able to configure keys and axes to suit my preferences.
I want to gain promotions and medals based on my performance. With increased rank, I want increased responsibility.
I want to be able to command destroyers and cruisers in battle. I want to manage my ship's sensors, weapons, and mission-critical systems. I want to plan nav routes for allied ships and coordinate our forces in the battle space. I want to fight my ship in varied environments and encounters against large and small, equal and unequal foes. I want to have the ability to order a retreat when we are out numbered and to press the attack when we have the advantage.
I want to be able to command a carrier battle group. I want to plan fighter missions to scout the sector and defend the fleet. I want to launch strikes against enemy ships, and coordinate them with support from my destroyer and crusier complement. I want to clear enemy minefields, order escorts for unarmed shipping, and prosecute enemy warships with extreme prejudice.
I want to do all this in a dynamic campaign environment that never gives me the same sequence of missions twice. I want the campaign system to track persistent assets for all sides in the war. If a fighter or ship or space station is destroyed in battle, I want it to be gone for good. I want the missions to make sense given the state of the war. If we are taking ground, I want to see strike missions and escorts and scounting. If we are bugging out, I want to see fleet defense missions and last-ditch hold-the-line types of fights to cover our retreat.
I want a real sense of jeopardy and progress. If I screw up in a key mission and miss the target, I don't want to wind up on "the losing track" in a canned story. I want the story to move forward with the consequences of my actions and inactions.
I guess I want a little more than just
exploding capital ships.
Well, anyway, you asked.