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    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    Mr. Sommers is cofounder from http://www.spacetimestudios.com. As far as i remember there was an email on the imprint you could use and Mr. Grills has an LinkedIn Account. I did not contacted them earlier, since i do not wanted to become some sort of stalker and/or nagger who just wants to get...
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    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    Hi, i really enjoyed your last projects and yesterday i somehow hyperventilated while reading this thread and studying your github code :) I really appreciate it and maybe this one will help you: http://download.wcnews.com/files/documents/sourcecode/shadowforce/transfer/asommers/mfcapp_src/ I'm...
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    BIG NEWS: Wing Commander I Source Code Archived! (August 26, 2011)

    Okay this was way more easy than i thought :) The attached zip contains the source and a binary to extract the sprites out of wing commander 1/2. Just drag&drop the file and you can see the frames. I really wish to create a windows build of WC1, but without the source it might be impossible.
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    BIG NEWS: Wing Commander I Source Code Archived! (August 26, 2011)

    I guess i will try to disassembler the turboc binary and use the information from here: http://hcl.solsector.net/information/ to get something similar to work. Unluckily it wont be an exact copy, but hey its fun anyway...
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    BIG NEWS: Wing Commander I Source Code Archived! (August 26, 2011)

    Hi, i know the gog Version - It uses dosbox. Thanks for the second link, i will give it a try.
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    BIG NEWS: Wing Commander I Source Code Archived! (August 26, 2011)

    Hi, the thread is quite old, but i think i just add a comment to it. I would really like to do a Windows/OSX port of Wing Commander 1 (since it was part of my childhood and i'm somehow addicted). My idea is to create a version as close to the original dos version, but for a modern platform...
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