Hi, the thread is quite old, but i think i just add a comment to it. I would really like to do a Windows/OSX port of Wing Commander 1 (since it was part of my childhood and i'm somehow addicted). My idea is to create a version as close to the original dos version, but for a modern platform (based on SDL). The second step would be to replace the space flight engine with a voxel engine to allow a more smoother way for rotating the sprites. I have no intentions for WC3 or above, and i love the nostalgic style of the first version very much.
I'm aware that it is unlikely to get the source code, even for private use only. I just try it either way, even if it is just a dream.
Just to point it out: I'm quite experienced to do ports of very old code (from fortran up to c, pascal etc) - it is part of my job since more than 10 years. I'm also quite good in rewriting assembler passages (used in the past increase the performance) to high level code.
Regards
Peter