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    armada2

    if some fan were to make "wing commander armada 2" would you play it? what would you like it to be like? would you rather have it turn based, or real time? what would you want in it?
  2. R

    has anyone figured out...

    ...where those in-flight transmissions are (in WCP) and of what file type are they? i havent had any luck.
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    kilrathi saga

    saw it as a software store (used) for 15 bucks. was going to buy it, picked it up, put it back down for a sec, then some old guy picked it up and bought it. at that time i had no idea how rare it was so i was thinking i'd come back later and buy it... [Edited by revilo on 03-25-2001 at 19:13]
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    wc3/4 tree manager

    how do i know what im extracting - when i extract the files they're all numbered like 00000001 00000002 00000003 etc
  5. R

    problem with tb's 3d exploration plugin

    the skins dont go onto the mesh correctly, anyone else having troubles?
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    possible starcraft conversion

    ive been thinking about it, i've done SC mods before but its the 3d models i need, in 3ds format. anyways - sc has 3 sides, perfect - kilrathi, human, and niphilim. there would be three campaigns, following the wc storyline, but you'd be able to play as kilrathi and niphilim in multiplayer...
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    wing commander

    is origin planning on continuing the wc series? wing commander prophecy's storyline was a big disappointment too...the niphilim got beat down so fast by the humans, but it took them 50 years to tame some kitties? it ended too abruptly. i'd like to see armada 2... [Edited by revilo on...
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    ship viewer

    im looking for a ship viewer for wcp and/or wc3 that allows full 1024 degree rotation...where can i find one? or an extractor/coverter that converts the objects into meshes that truespace or 3dsmax can view. any help is appreciated. regards, revilo revilo@parallelx.net
  9. R

    ship viewer

    im looking for a ship viewer for wcp and/or wc3 that allows full 1024 degree rotation...where can i find one? or an extractor/coverter that converts the objects into meshes that truespace or 3dsmax can view. any help is appreciated. regards, revilo revilo@parallelx.net
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