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  1. Ilanin

    Standoff Ep 3 mission path question

    The behaviour you're reporting is essentially identical to what I had in my Nightmare run - I think Dundradal's Episode 3 Winning Mission path chart is just wrong and you have to do Destroyer Rescue whatever the result of Rearguard Action. And, really, that's as it should be - Destroyer Rescue...
  2. Ilanin

    A Slightly Altered Version of the WCP Map

    Hey, Chuckles, if you're still reading this - just wondering if you were planning to do any more sectors. I could really use an Epsilon around now. What am I doing with them? The attached file might count as a clue...
  3. Ilanin

    Wingman names?

    Awesome. Are you going to tell me where to find them to edit, or is having to look through all the .tre files myself penance for asking a stupid question?
  4. Ilanin

    Wingman names?

    I recall a conversation when I complained about the way none of the redshirts die until Episode 5 wherein Quarto said he'd not been able to get Origin's random wingman assigner to work so all of Standoff's wingmen were actually picked explicity - which is why I think it might be different (and...
  5. Ilanin

    Wingman names?

    Is it possible to edit the names of the non-storyline wingmen in Standoff? If so, how? Or will it cause the game to crash due to the, um, unique and innovative method of assigning pilots to missions?
  6. Ilanin

    A Slightly Altered Version of the WCP Map

    It actually isn't, but for what I can only assume are his own nefarious reasons, Chuckles has severed all the jump-lines between sectors. Elohim is linked to Torgo, in the Deneb quadrant of Epsilon Sector, and given that Confed decided to build the Behemoth there I'd be suprised if it wasn't...
  7. Ilanin

    A Slightly Altered Version of the WCP Map

    A further altered version... Have to say I really like these maps, they're much simpler and easier to use than the CIC's big universe map (which I loathe due to it having far too many jump lines to be readable). They're also quite readily editable which is also good, because I'd love to have a...
  8. Ilanin

    Massive WC3 Final Mission bug?

    The Trench run isn't even almost hard uncloaked, though. Even on Nightmare. You're in an Excalibur, it has velocity lock, hit your burners, lock in 1300kps, outrun the Ekapshis to the fault-line. The T-Bomb will lock on before they catch up and you're done.
  9. Ilanin

    Most overrated fighter?

    Voted for the Hornet, because there isn't anywhere near enough complaining about how much it sucks in comparision to the Hellcat, which it is definitely worse than. At least the Hellcat actually has enough firepower to blow stuff up in a timely manner.
  10. Ilanin

    Difficulty level in Standoff

    In general I think the Nightmare friendly AI is somewhat better at dogfighting, but no better at strike missions (or alternatively capital ship gunners are much better on Nightmare). The only winning path mission I have never beaten on Nightmare in Standoff is "Lashing Out" (I think that's what...
  11. Ilanin

    Best tactics against Vaktoth?

    Vaktoth aren't dangerous enough to warrant using missiles on them.
  12. Ilanin

    Best tactics against Vaktoth?

    I don't know about a flaw in the shield pattern, but that's the sort of area I was talking about hanging around in because it doesn't seem to be covered by the turret, so close enough.
  13. Ilanin

    WC4 difficulties

    So, yes. Nightmare difficulty. Um. Are Banshees even killable on it? Certainly not with missiles, it would seem. If it was one on one I might be able to take out a Banshee in a Hellcat, but 2 to 1 they can generally whittle me down. It's like trying to take out a WC3 Draket wing except they...
  14. Ilanin

    Confed ships - generally better than Kilrathi equivalents? *Screenshots*

    In SM2 Colonel Halcyon comments that the techs on the Tiger's Claw have been unsuccessful in attempts to retrofit an ejector seat to the Dralthi. So not only does it not have one, one cannot be easily installed either. I seem to recall reading some Prophecy documentation that said Kilrathi...
  15. Ilanin

    Kotaku unboxes Wing Commander III

    The Premiere Edition appears to be a flash-pak. I am worried.
  16. Ilanin

    Best tactics against Vaktoth?

    Actually on Nightmare (just finished it, moved onto Wing 4) the Vaktoth is kind of a respite - if you see a wing of Vaktoths (or Paktahns, they're easy too) at a Nav it's pretty much a sigh of relief. It's not actually that good of a ship, it's just the AI gets frequent afterburner use only for...
  17. Ilanin

    Confed ships - generally better than Kilrathi equivalents? *Screenshots*

    He may also just mean "the big one's phase shielded" without saying it in full. Of course I haven't seen the movie so yeah....
  18. Ilanin

    Wingmen in WC: Prophecy

    Standoff's wingmen are immortal until Ep5 - here's why, when it came up in a different thread.
  19. Ilanin

    WC2: is it just me?

    Me, in the comments to this mission on the CIC's guide: More usefully, the trick when torpedoing the crusiers is not to fly straight at them. You can lock a torpedo as much as 15k away, do so, fly in at as much of an angle (about 20 degrees or so) as you can without losing lock. When you hear...
  20. Ilanin

    Saving Flint on Crazy Diff

    Something that ought to be mentioned is that I believe you are set up to fly through all the search points by default. When you find Flint you should reset your nav to the Victory unless you particularly like killing randomly generated Kilrathi.
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