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  1. K

    Superbase

    According to CIC's ship database Secret Ops had a sweet installation known as Superbase. Naturally I want to extract the beast but the link to treman on the Flight Commander website is dead. Does anyone know another place to get it? And while we're at it, does anyone know anything about the...
  2. K

    FC 1.5 alpha

    If its really hard to not shoot your teammates then sure. The main issue I have is that once you've been marked as a traitor you can't auto pilot.
  3. K

    FC 1.5 alpha

    If I remember right if you are marked as a traitor you can auto pilot even when using the auto pilot script to force it. How do you turn being a traitor? Just playertraitor() = false or something similar?
  4. K

    Multiplayer?

    There isn't currently, but who knows what will happen in the future.
  5. K

    FC 1.5 alpha

    Ah, okay. That makes sense. One thing before I forget. I think that the briefing should be forced at the same resolution as the gameflow. Not just because of the annoying resolution change flicker on some monitors but so the text doesn't go off the screen or come up sort. EDIT: Hey, you put in...
  6. K

    FC 1.5 alpha

    Is it going to be possible to change which gameflow.xml is used? Currently it seems like you can't have more then one mod installed (that uses it) at any one time.
  7. K

    FC 1.5 alpha

    I meant locking the player to a turret via a script.
  8. K

    FC 1.5 alpha

    Hey thats neat. I'm just wondering about how hard it would be to implement a command where the AI takes over the control of the ship when the player goes to the turrets? And will it be possible to lock the player to a turret via a script? I ask about the second because I'm thinking about a...
  9. K

    Happy Birthday Christopher Blair!

    Whats the source for this? Wing Commander I & II Strategy Guide perhaps? Anyway, thats pretty cool.
  10. K

    FC 1.5 Status

    So like, end up with two debriefing systems, basic and advanced (scripted)?
  11. K

    2 Capships...

    Sure thing. Its just a matter of trail and error. I did something similar to that in my mod.
  12. K

    FC 1.5 Status

    Hey, sounds sweet. I'll probably refine the missions I already have to use the new features. The next few missions I'm planning to do focus heavily on attacking cap ships, which is pretty pointless when they don't fight back.
  13. K

    FC 1.5 Status

    What? No turret AI? Oh well, I'll just have to wait for 1.6 until I update my mod.
  14. K

    New Mars Programmer

    What the hell, thats the last thing I expected to hear. Good job.
  15. K

    Mouse-play

    Is there an option to invert the mouse? I wasn't able to find one. EDIT: Options>Controls>Ship Crazy how hard that was.
  16. K

    Privateer: Ascii Sector

    What kind of system specs are we talking about here? I've got an old one colour 8086 I wouldn't mind trying this out on. :D
  17. K

    Prologue Released!

    Is there an invert (or uninvert) option for the mouse? Nigthmare with the mouse, far too slow even on max. The game itself is great though.
  18. K

    Prologue Released!

    Having sound related problems here, skips/static every second or so. Pentium 3 801 MHz 256MB PC133 RAM Geforce FX 5200 PCI 82801AA AC97 Sound Card
  19. K

    FC Mod of the year 2006

    I kinda saw it coming. :D
  20. K

    Wing Commander Academy

    Its playable on my XP SP1 system without emulation. Sounds a bit messed up though.
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