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    Confed or Kilrathi mini-campaign?

    I'd like to volunteer for the game-mastering...just a question: What if I will be both flying a confed fighter and controling a Kilrathi wing?
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    Asteroid fields

    Normally, you should be able (with the -2 penalty), but if I get the tailing rules right, you can't tail him now anyway because you're not facing the same direction, nor looking right at him
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    Game 4: Comment Thread

    Eh? I was moving through asteroids?
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    Asteroid fields

    If the version 2 is the intended one, no problems here:cool: And the capships, maybe you're right, maybe it should see them, maybe I should count the size of the maps :D
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    Confed or Kilrathi mini-campaign?

    I'm for the Kilrathi with all my eight fingers!
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    Asteroid fields

    The version I'd like the most is number 2), but since you don't want that, I'd vote for the cover penalty to be at least -2 As for the ambushes, I don't think capships should be able to detect fighters in asteroids across the whole map, maybe up to (max) 24 hexes, it should make the escort...
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    Game 4: Comment Thread

    So it's FFA, right?
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    Scenario 2 Comment Thread

    Ah, sorry, you're right. Took me some time to notice
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    Scenario 2 Comment Thread

    On another note, when the DF missile from Skabak 2 missed Bravo 1, shouldn't it continue it's route towards Bravo 2? (quote from the manual: If a DF missile misses its original target, all other units in its line of fire are endangered (up to the missile’s maximum range of 10 hexes).) Also...
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    Game 4 Contestants

    Sartha all the way :) ...and is it just me or is an Epee way better than Drakhri (better everything except shield recharge and hull)?
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    Game 4 Contestants

    Count me in!:) My claws hunger for the blood of apes! I'd guess that if we start in a few days, it we could (with some luck and speed) be halfway through the game, maybe even finish it (toooooo optimistic) by the time you will have to go. I myself will away around 7-10th May
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    Due to health reasons...

    Good luck, man. I hope there won't be any complications and you will get well soon
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    Collisions idea

    In version 0.14, there is only described WHEN the collision occurs (ending in the same hex, which I would leave as it is, without the "crossing movement lines" possibility) but not WHAT happens (checked several times, really)
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    Collisions idea

    'Cause it looks like we're running out of things to test (yeah, I'm also bored right now), we should try to think up things to make the game a little realistic, shouldn't we? I concentrated on collisions: Whenever two ships end up in the same hex (or !maybe! even cross their lines of...
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    Few questions about rules

    3(base)+13(speed)-2(l33t skill)-3(turn rate)=11, doesn't it? = almost impossible (just a check)
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    Few questions about rules

    I'm talking about the part: "Whenever a ship starts from, flies through or ends its turn (now probably movement) in a hex with an asteroid marker on it... First turn: It ends its movement on the hex so it should roll. Next turn: It starts its movement from there, so should it roll again? And...
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    Few questions about rules

    1)Chaff Pods - Now there's a -1 penalty for chaff success if the missile is coming from a side arc. But is there a penalty if it's coming from the area where the side/rear arcs overlap (dark orange are in Firing Guns)? 2)Are there two "dodge" roll if a ship remains in asteroids at the end of...
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