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    WC3 Media Extraction REDUX (Screenshots)

    OK, finally got my copy of WC3 in the mail. Still so fun after all these years! So... after tearing myself away from playing it I delved into some of the problems discussed in my previous post. First off, I've been trying to take screenshots - of ANYTHING - in SVGA mode in WC3. Can't get...
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    WC3 Media Extraction for TC questions

    My full copy of WC3 should be arriving today. Then I should hopefully be able to delve a little further into this with a full set of .iffs Thanks to everyone for your help! I'll let you know if I figure it out.
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    WC3 Media Extraction for TC questions

    Well, using HCL's wc3/4 -> prophecy converter, I managed to get a couple of MAT's from the iff's. Only ship textures though (256x256) I'm pretty sure there are some larger cockpit images in there, especially as the iff references the shp and vdu data for the cockpit, and has separate sections...
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    WC3 Media Extraction for TC questions

    Perhaps the wc3demo tre's use a different format than the final tre's included with the full game. I'll be able to test this later this week when my copy comes in. If anybody else has a copy of wc3 and the time or inclination to check it out, that would be great, though. Or, maybe there's just...
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    WC3 Media Extraction for TC questions

    I've sent that along. Zipped it up to make it a little smaller on your end. Thanks again for any help! Travis
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    WC3 Media Extraction for TC questions

    The IFF is 841k - that OK for your email, or a little too big? Travis
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    WC3 Media Extraction for TC questions

    They probably are as MAT's. I think there are several of them crammed into 1 IFF though - exploring the IFF with iffedit seems to indicate this anyway. Unfortunately, I don't know how to yank out the individual MAT's (or even if they ARE MAT's) I tried opening the iffs directly with a mat...
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    WC3 Media Extraction for TC questions

    Nope. In WC3 and the two prior games, cockpits are static bitmaps. The hand animations are individual image frames. In WCP, the cockpits were actually 3D, and of course in WC4, there was no cockpit at all. Travis
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    WC3 Media Extraction for TC questions

    Just snagged a copy of WC3 on EBAY last night for 20 bucks. Should have it soon, and then I'll have the right files to work with. I managed to extract the .iff's from the wc3demo .tre, and believe I found the one with the cockpit graphics in it, but I'm not sure how to further extract the...
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    WC3 Demo problems on 95,98 & 2K

    Just bought a copy of WC3 on auction, and while waiting for it, thought I'd try to get the WC3 demo working. I've tried it on 3 different machines with 3 different OS'es (95,98 and 2k) and always run into the same problem. The WC4 demo runs flawlessly, but not WC3 It runs fine during the...
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    WC3 Media Extraction for TC questions

    And a couple more.
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    WC3 Media Extraction for TC questions

    Popped in some models, sfx, and music last night. Here are a couple of shots. (Obviously the HUD would be done in WC style, but this is just a quickie) They're a little muddy from jpg compression, but you get the idea.
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    WC3 Media Extraction for TC questions

    Howdy. Been lurking about here for a while. I recently built an online space combat sim called SabreWing http://www.sabrewing3d.com Has pretty obvious WC influences. What am I saying - REALLY obvious. On the sly, I'm ruminating on doing a Wing Commander 3 TC using my current codebase...
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