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    High-Rez Hornet

    http://www.hedfiles.com/Hornet/Beeland2.avi http://www.hedfiles.com/Hornet/Beeland3.avi Now with front gear goodness! I tell you, that front gear was a pain in the buttox to place and bone. The pilot's almost sitting on the thing when it's folded up. Sleep! Yay! Howie
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    High-Rez Hornet

    That's the plan, dude. Can't wait.
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    High-Rez Hornet

    Dude. This is normal working speed for me. Ask anyone I've ever worked with. :D I'm actually barely doing much of anything on it at the moment.
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    High-Rez Hornet

    http://www.hedfiles.com/Hornet/Beeland1.avi 440K, Avi Divx 5.1 format Okay - this is a quick animation of the hornet landing - once again, not much has been added, and it's still at an early stage. Next up - Front landing gear! then the Wings and canard details! Smoothing groups will be...
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    High-Rez Hornet

    How goes it, Cam? Been a while. Frankly, I want to see Raiders. Back to work. :D As for the cockpit size - it actually works pretty well with the overall size of the sprites in the game. But I'll give it another look when I get home to see if I screwed up.
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    High-Rez Hornet

    Yeah, the way I determined the cockpit size is by taking a screenshot of the takeoff sequence (the one where you see the canopy close) and placing that on a plane behind the model. Then I lined it up until the positions of everything lined up - ie the forward canard's end root, the nose, the...
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    High-Rez Hornet

    It's about 8900 polys right now. Howie
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    High-Rez Hornet

    Oh, yes. I am planning on making the low-res version of this model available for public consumption - the hi-res one I think I'll keep to myself, at least for now. Howie
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    High-Rez Hornet

    Howdy. I thought I might post the progress I've made with the Hornet. Keep in mind that this is extremely early in the process - many of the smoothing group errors have not yet been addressed. The main goal was to rough out some engine detail, and see if I could get the Rear landing rear...
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    Looking for the WC1 Hornet Blueprints...

    sure. all that would be helpful is that you center each scan on an individual diagram. so one for top view, side, front and back..... that'll make it easier to put together. Howie
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    Looking for the WC1 Hornet Blueprints...

    Hey, LOAF - if you want to scan in the other blueprints , I'd be willing to host them. Bandwidth is not a problem for me. :D 'Sides, that might inspire me to do other ships. Howie
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    Looking for the WC1 Hornet Blueprints...

    oh... And I've posted them on my server, for all those who care. along with a buttload of screenshots that I'm using to help in the process... http://www.hedfiles.com/WC/ Cool...Thanks. :D Howie
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    Looking for the WC1 Hornet Blueprints...

    I've got 'em dude.
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    Running WC ARMADA with DOSBOX 0.61

    Hey - I do all of the above and all I get is a garbled screen...any thoughts? seems to load fine, then before it displays anything is gives me the cyan colored top half of my screen... help?
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    Looking for the WC1 Hornet Blueprints...

    heh... thanks. Nope, those aren't detailed enough. I've allready got them, but they're distorted and skewed...hard to do an accurate model with sources like that. :D I'm pretty sure I need at least a 1000pixel wide image, if not more. :D Yup. I plan on doing the Hornet - both as a...
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    Looking for the WC1 Hornet Blueprints...

    Howdy... My name is Howard Day, and I'm looking for a hi-res scan of the hornet blueprints from WC1. Ayhow, the reason I'd like to get my hands on these is that I'm modeling a hi-detail version of the Hornet for use in movies and games. The idea is to duplicate the original style of the fighter...
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