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    Dralthi Screenshots

    Ah! Thanks! I do appreciate all this. If you've got any more of those 5-view pictures...could you post them? all of 'em? WC1,2, armada, academy, etc? I'd be more than willing to host 'em if you're worried about bandwidth. Howie
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    Dralthi Screenshots

    Thanks! any chance of getting those Scimitar blueprints along with that? :D Those are great!
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    Dralthi Screenshots

    Yup.. That's it. :D It was exceedingly helpful when I made the Hornet Interior. Thanks, LOAF. Howie
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    Dralthi Screenshots

    If you're using DosBox it's CTRL-F5... they'll save 'em out to the c:\ Root. Howie
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    Dralthi Screenshots

    Would anyone out there be willing to take some screenshots of the dralthi cockpit from WC:SM2:C? I'm interested in the entire launch sequence. From beginning to end - no running people, of course... but the external side shot of the dralthi cockpit as well as the 4 views front, right, left, back...
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    High-Rez Hornet

    yeah... The name's Howie Day. Day. Not David. :D Howie
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    Looking For the Scimitar Blueprints.

    Because I'm doing the Scimitar next. Hoozah. I'll also host them on my site at www.hedfiles.com/WC/ Yeah...I can't wait. Howie
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    High-Rez Hornet

    55K. Yay. Now with weapony goodness! Howie
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    High-Rez Hornet

    Oh, forgot to mention - gonna be adding the cockpit details. this sucker is done on the outside. Howie
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    High-Rez Hornet

    Howdy. Thanks for the comments - I'm still working on this - just so you don't panic. My next model will be the Scimitar. There won't be anymore animations for the time being - I need to concentrate on modelling and texturing. Overmortal: Something you should know about me. I hate...
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    Super Soaker Helix Review

    I've got two Monster XLs and I've gotten into the bad habit of walking around with both of them at the same time. The real challenge is cornering while running with them... I scare the little kids. Howie
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    High-Rez Hornet

    Okay! Time for an animation! It's a quickie, but it's a good test of the hornet model... Enjoy! www.hedfiles.com/Hornet/beeast.avi 10MB Divx 5.1 file. Howie
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    Raptor???

    Ok. sure. First tip. To make better wings, you might try the following. (I'm assuming you have 3DSMax) Draw a curve that matches the crescent wings. Go into edit spline mode (right click>Convert to editable spline) and click on the last selection method. Select the curve. then find an option...
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    Raptor???

    That's exactly how I'd imagine a Lego Raptor looking. Sweet. Actually, that'snot a bad idea - maybe someone could make one of those? Howie
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    High-Rez Hornet

    Here's the progress on the Cockpit. Happy! Also, here's a almost-finalized FX shot. http://www.hedfiles.com/Hornet/Beeland12.avi 1.6MB Howie
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    High-Rez Hornet

    Tolwyn: You'll note that in my second post I mentioned that I would release a low-poly version of this model - the high res one will remain in my sole possesion, for the time being. Tempest: The original Hornet had those stripes on it as well... And I may...MAY...be working towards...
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    High-Rez Hornet

    It will have a full interior. Here's a closeup of how far I got tonight. And, yes - those are supposed to be Killer Bee stripes. You did notice the squadron markings, yes? Right above the carrier designation? The company I work for - Buzz Monkey Software - makes games. Lots of games. :D...
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    High-Rez Hornet

    Okay - you'll need the free non-adware version of the Divx 5.11 codec. http://download.divx.com/divx/DivX511.exe Well, most engines today will support 10K player models. I don't know of any reason that a modern day space fighter game couldn't use 20-30K per ship. At this stage, the number of...
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    High-Rez Hornet

    Wedge:In a bit - I still have to fix some decals, as well as finish building the interior cockpit. With lights! I also have to finish adding some details - and fix the gear. Tempest:Yeah, done in MAX. Since it's my livelyhood, I better know it like the back of my hand. :D Pucker up, 'cause...
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    High-Rez Hornet

    Okay, now to answer all the questions. :D Tempest: Around 10 hours. Maybe as many as 14. Cam: I think you'll find your labelling needs more than met with this update. I am going to be adding the ordinance as well - should make it a suitably nasty look. HammerHead:No. :D Tolwyn:I'm using...
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