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  1. eddieb

    The third ending?

    nevermind
  2. eddieb

    FC mission contest

    OK my mission is done.
  3. eddieb

    Enemy Ship distance to Player

    The player is at the same location as he started at in nav one. If the enemies are too close to the player, move them away in the mission editor. Use the zoom in or out buttons in the mission editor if you need to. There is no radius to set.
  4. eddieb

    FC mission contest

    Sounds fun.
  5. eddieb

    FC mission contest

    If so, you'll be waiting a long time, sadly.
  6. eddieb

    Which compiler?

    No, text to speech is still there. If the text to speech doesn't sound good, you can adjust the voice in your windows control panel under speech.
  7. eddieb

    Kilrathi Guard

    Very impressive looking
  8. eddieb

    WCPEdit Value3?

    If you guys have questions like this, a great source is the unearthed WCP BACKUP CD. It tells us FORM "SHIP" { CHUNK "TYPE" // captial ship, fighter, etc... { int32 SpaceObjId_fighter int32 ShipId_A_mantaace int32 FORMATION_Manta }
  9. eddieb

    Which compiler?

    Ok, here's a recommendation. There are 2 styles of doing mission briefings. You can do them without any lua at all, and for you, that's the recommendation. Read the old mission briefing tutorial My first mission briefing is the most complicated, so look at the briefing xmls for other missions...
  10. eddieb

    Which compiler?

    Try looking at some of the example scripts, and also read the scripting documentation page. Also, please register so we know who we are talking to.
  11. eddieb

    Modifying the AI ?

    Quarto: Hmm, I've got the physics (collision detection and response) mostly down. But here's a sketch of where I'm going. First, detect the situation. Am I being chased, is a missile after me, am I attacking a capship, am I damaged, etc. What situation I am in. Then, based on some weighted...
  12. eddieb

    Modifying the AI ?

    Yes, admittedly the AI is terrible. The AI will never be something you can script directly. But if you're an extremely talented and experienced professional-grade programmer, you're welcome to rewrite the AI, send me a patch. Otherwise, yes I know it's a problem, and it's on my long list of...
  13. eddieb

    Which compiler?

    Ok, first of all, all you need to do to script Flight Commander is included in the game, no source code is necessary. You don't need to compile anything. As far as the briefing... yes, you need to edit that by hand, there's no interface for that. I'd recommend you try making some missions...
  14. eddieb

    Spore

    Alright got the full version. Here's my Kilrathi
  15. eddieb

    Spore

    Hi all: Well the spore creature creator came out today. The game has a lot of potential, with the full version we get to design our own ships and vehicles, in addition to creatures. Not enough parts to make a proper Kat, but i did put together this quick Crocrathi
  16. eddieb

    Changing sectors ingame?

    Eisen asked this in a message. Eisen: lucky for you, the engine comes with an example cutscene demonstrating exactly this. In the campaign menu, just choose the "cutscene" option, and you'll see this. To see how to do it yourself, look at cutsceneexample.lua. There should be nothing stopping...
  17. eddieb

    FC status

    Hi all: Work on Flight Commander has been progressing all along. You've already seen the new star fields. I've now added the ability to choose which nav point to visit; you can now visit navs in any order. We have a new mission editor with a drag and drop nav point editing area. I'm now...
  18. eddieb

    Official word on Ranger's Glory

    Aww that's too bad.
  19. eddieb

    Wcp/so Med

    I have no idea if this will work, but did you notice all the .def files in med's directory, and other med configuration files. Maybe if you look at some of med's configuration files, and try to edit them it might help.
  20. eddieb

    Making the Game - Part 10 (May 15, 2008)

    It would be a real treasure if we could get a hold of MED itself. I'd like to see it.
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