Eisen asked this in a message.Hi Eddie,
I've been following flight commander's progress for some time, and firstly I'd like to congratulate you on doing such an amazing job!
I'm considering a project at the moment (Still a vague idea in my head I'm building on) - And I was wondering if your engine had a certain feature that might make it more possible - The idea is that of jump - missions, like how it was done in wc2 where you'd jump into a new system, but when you do so - it changes the background sector graphics as well.
I know in one of the later games, the get around to this was to end one mission at the jump point with a small video transition, then it loaded the next mission in another sector.
Is anything like this possible at the moment?
Thank you in advance for any response you might be able to give.
Eisen: lucky for you, the engine comes with an example cutscene demonstrating exactly this. In the campaign menu, just choose the "cutscene" option, and you'll see this. To see how to do it yourself, look at cutsceneexample.lua. There should be nothing stopping you from adding mission content before and after the in-game cutscene.