Search results

  1. eddieb

    Flight Cmdr 1.6 Released

    I think the Vanilla 1.6 works just fine, it probably crept in on one of the patches. Don't worry, 1.7 will have it fixed one way or another.
  2. eddieb

    FC 1.7 status

    It was a bug fix, to stop the AI from using decoys against dumbfires.
  3. eddieb

    FC 1.7 status

    Hi all: Some have been asking what features will be in 1.7. I'm about to get married, so the wedding is my priority, and I won't be able to release anything until afterwards. But here's what I already got done AI uses decoys against dumbfires Display shield flash when hitting shielded part...
  4. eddieb

    Different Direction....Robotech?

    Oh. If you want new features, please do write them up here
  5. eddieb

    Different Direction....Robotech?

    You can already have a screen to enter a callsign. It's used as the player's name in comms. Just start a new campaign to try it out. You can also control the formal name used in the logon screen. it's in *.campaign.xml For example: playername="Lt. Lance Casey" Which appears at the top when...
  6. eddieb

    Video

    So you need to save the movies in .avi format, with some .avi codec that can be recognized by your computer. The avi should not contain any audio. Instead, extract the audio and convert it to an .mp3. Comm videos need to be 128x128. Fullscreen cutscene videos need to be 320x160. I...
  7. eddieb

    Different Direction....Robotech?

    You could probably fake it by making a cloudy looking background against a blue sky in a sector.xml file. Instead of seeing a nebula in the background. But there wouldn't be any terrain.
  8. eddieb

    Different Direction....Robotech?

    About changing modes, there's nothing in the engine that will do that.
  9. eddieb

    WC1 3D Models

    Another option, you might ask the Standoff guys for their meshes, they might let you use them if you re-texture them.
  10. eddieb

    WC1 3D Models

    I think I still have the wc1 remake files if you can't already get them from this website here http://www.ciinet.org/kevin/wc1remake/
  11. eddieb

    Converter

    By the way, most of the wc1 ships have already been converted to flight commander for the WC1 remake. That may be a good starting point for you.
  12. eddieb

    Converter

    The .ship.xml file allows you to change the cockpit mesh and location. For example: <cockpit mesh="co_piranha.mesh.bin"> <point x="0" y="0.456605" z="4"/> </cockpit>
  13. eddieb

    Converter

    Flight commander can use .obj files now natively. So there's no need to convert them to a .mesh file. Feel free to ask any questions here.
  14. eddieb

    Questions from Triple B

    Flight commander is a standalone game engine. Nothing else required. It comes with most prophecy ships. I also have packs that have the meshes for most wc3/wc4/armada ships, but these really are meshes only... you'd need to edit the ships stats. Only 4 pilots are included by default...
  15. eddieb

    Questions from Triple B

    I took a closer look on FC, am I correct, that FC is somewhat just like the MISB, but with more options and of course easy to use? FC does not require wcp or SO right? do you have a ship list of FC at hand? I would like to know what fighters/cap ships are included, espcecially wc3, wc4 era...
  16. eddieb

    New Wing Commander after Secret Ops

    You should try Unknown Enemy and Standoff
  17. eddieb

    Question concerning WCSO Mission Builder

    I did play with mission builder many years ago. Here's my suggestion. If you really want to use misb, use it to make simple missions using existing ships. Otherwise, use wcppas as recommended. You can open up misb.ini in a text editor to see if it has the things you want to edit, but...
  18. eddieb

    Questions from J

    game is in C++. Lua is the scripting language for editing missions. The mission editor itself is written in Java.
  19. eddieb

    Questions from J

    Don't put this on the news. But for the casual reader, I looked through the bug databse, and here's what's already done for 1.7. Lots more comms and the AI to use them. AI tells you when firing a missile, says nice kill, and more. Display shield flash when hitting shielded part of cap...
  20. eddieb

    Questions from J

    So you can set scripts to have a certain velocity, but no, you can't pre-program a path for them to follow. Yeah, I see the problem with editing the radius and position. The right way to do it is to have a model in .obj format. Then you can open it up in some 3d program. Using the editor...
Back
Top