eddieb
Vice Admiral
Hi all:
Some have been asking what features will be in 1.7. I'm about to get married, so the wedding is my priority, and I won't be able to release anything until afterwards. But here's what I already got done
And here's some items that are partially done
More details are here http://code.google.com/p/flightcommander/issues/list
Some have been asking what features will be in 1.7. I'm about to get married, so the wedding is my priority, and I won't be able to release anything until afterwards. But here's what I already got done
- AI uses decoys against dumbfires
- Display shield flash when hitting shielded part of a cap ship
- Music change on Torpedo run
- Change shield color
- Add after debriefing movie.
- Add a timer with a callback for scripting
- Show ship name in the viewer
- In-game lua console
- weapons xml tag
- Mission timer wrong when pausing
And here's some items that are partially done
- Multiple friendly wings
- More comms, and the AI to use them. For example, the AI congratulates you on a kill. Announces it is taking over the wing when the wingleader dies.
- More interactive menus in the gameflow. Buttons will highlight when you mouse over them, the scrollbars work. More stats and fiction in the ship viewer.
- An improved mission editor
- Give the user a choice of joystick
More details are here http://code.google.com/p/flightcommander/issues/list