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  1. Z

    WC1/2 clone (NOT remake) proposal

    Your wish is my command!
  2. Z

    WC1/2 clone (NOT remake) proposal

    Actually, some of that is stored in briefing.00#. All the bar conversations, briefings and debriefings are stored in the largest and final chunk of that file. The funerals, Halcyon's office conversations, and medal ceremony are all stored before that. The data's just arranged a little...
  3. Z

    WC1/2 clone (NOT remake) proposal

    Well, I've finally gotten that thesis of mine done, and last week I found a fortunately distributed backup of my work on this project. In the last week or so I've almost fully decoded the briefing files, and I've got a Python script that will unbundle the briefing file into convenient data...
  4. Z

    WC1/2 clone (NOT remake) proposal

    I have Super Wing Commander for the Mac, actually. Decoding that is on the indefinite future to-do list. :-)
  5. Z

    WC1/2 clone (NOT remake) proposal

    Well, that wasn't constructive at all. I've completed a Python routine that correctly reads all WC1 graphics (at least from KS, I don't have my diskette version handy at the moment), and creates Pygame sprites with them. It turns out that cutscenes and animations are just stored as consecutive...
  6. Z

    WC1/2 clone (NOT remake) proposal

    I assumed the mission tree data was hardcoded, and that wc.exe was designed with the first secret missions pack in mind. I could easily be wrong, obviously. :)
  7. Z

    WC1/2 clone (NOT remake) proposal

    Oh, model and high res support are definitely on the idea board. And it's open source now! That's why I'm posting it now, to see if anyone wants to help! Otherwise I'd wait until I had something a little more interesting to talk about. :-)
  8. Z

    WC1/2 clone (NOT remake) proposal

    Well, the point of my particular project of the moment is to allow extreme flexibility while maintaining the original gameplay. So remakes can be the point, if that's what you're into. :-) I'd love to see the newer games remade in the older engine, I hadn't thought of that one. As for cap...
  9. Z

    WC1/2 clone (NOT remake) proposal

    There is if you want to overcome the limits hard coded into the original engine, like resolution, mission trees, mission complexity, number of ship classes, and such. That's mainly what I'm after. There might be ways using DLL hacks and such to mod the original engine to do that, of course...
  10. Z

    WC1/2 clone (NOT remake) proposal

    Well, in maybe six hours total of coding I've put together a partially working WC1 graphics reader. Right now it only displays one image correctly, but it's proof of concept. The flight engine is going to be the only complex part, I think, and the real trick there is going to be balancing it...
  11. Z

    WC1/2 clone (NOT remake) proposal

    This is a project I've been kicking around for a few years now. WC1 and 2 are arguably some of the most fun games in the series. There have been who knows how many people wanting to remake WC1/2 in modern flight engines, perhaps somewhat similar to Privateer Gemini Gold. These projects rarely...
  12. Z

    SM3 Guide

    Imagine my surprise when I find this getting attention after so long! In some ways I'm proud of this work, in other ways I'm embarrassed. There were bugs galore, and I couldn't edit the dialog at all, making the plot exist almost exclusively in my head. (I remember thinking that the Claw...
  13. Z

    PiArmada needs a new developer

    Due to my lack of free time, releases of PiArmada have always been few and far between. As of the last release, the game is approaching a state of near playability. I've gotten some very positive feedback from a few people, and a good list of suggested fixes and improvements. Unfortunately, I...
  14. Z

    Pi Armada

    I hate to disappoint a fellow Asimov fan, but I think the problem is too general for a precise diagnosis at this stage. Have you tried using Windows' built-in file search to look for the log file? I'm not sure why it would tell you to look in the wrong place, but I'll be surprised if it's not...
  15. Z

    PiArmada .09 released!

    DO NOT hit the flight button. Leaving it in the release was a mistake, I meant to take it out and just forgot. You can either just not hit it, or you can download the archive again, as I've removed it. The Privateer Remake splash screen is kind of jarring, yeah. I just don't have anything...
  16. Z

    PiArmada .09 released!

    Sorry for all the bugs, guys. Will do my best to help fix them all. As for the in-flight music, I'm not really sure why that happens, I'll talk to Hellcat. Tim, my guess is your problem lies in settings.xml. I didn't think about the inability to load in 1280x1024, and I just left it like it...
  17. Z

    PiArmada .09 released!

    Okay, I've updated the download. No change in version number, but it shouldn't leave soundservers running. Also, the flight button has been removed, it really served no purpose. This fixes all major bugs of which I am aware. In case anyone's interested, my to-do list for version .1 is as...
  18. Z

    PiArmada .09 released!

    The version I released seems to spawn quite a number of soundservers. A fix has been found and implemented. Also, don't hit the button marked "Flight"! It crashes the game. I'm compiling a version that fixes both these problems, should be up within a couple hours. Please let me know if you...
  19. Z

    PiArmada .09 released!

    https://sourceforge.net/projects/piarmada/ Knew I was forgetting something. :)
  20. Z

    PiArmada .09 released!

    So it took me nearly a year, but I've finally released a new version of PiArmada! Sorry it took me so long, guys, I know I told some people it'd be done before now. Still, I think you'll find it worth the wait! .08 was effectively .07 with the flight engine hacked onto it. This is a much...
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