Recent content by WLawrence

  1. W

    WCGenerals Beta Launch - Come and try it out!

    - I'd love to see the starting credits/fleet customizable. Give me the option to grab a buddy, build a pair of uber fleets and just go to war, or start with nothing and build up an empire. - Might also be cool if a game could have multiple systems as a starting point. - Elite units / Aces /...
  2. W

    WCGenerals Beta Launch - Come and try it out!

    It might also be interesting (if possible) to give Carriers some additional capabilities. Maybe they could deploy fighters? Or would there be a way for fighters to "dock." Reactive movement or a "sentry mode," especially given the turn structure, would also be interesting. If you get within...
  3. W

    WCGenerals Beta Launch - Come and try it out!

    I think the game is really close to playable. You've done excellent work. In my mind, there are two CRITICAL items, and some less critical stuff. Critical: 1 - Credits - Get merchants up and running, allow for a scheduled, per turn injection based on assets controlled, or just allow a lump sum...
  4. W

    WCGenerals Beta Launch - Come and try it out!

    While we're wishing... fog of war would be nice. I know where my opponent starts, and can branch from there and track his every move.
  5. W

    WCGenerals Beta Launch - Come and try it out!

    Two quick questions this morning... 1 - Assets: do I get a one-time payout, or a recurring payout for an asset I control, and on what schedule? Is it just the game interval I've set from the time I conquered the asset? 2 - Carriers can repair fighters, yes? I've tried a couple of times and get...
  6. W

    WCGenerals Beta Launch - Come and try it out!

    Really, the ability to accelerate/decelerate a game is key. If I'm at work and my opponent(s) aren't, I could get way behind in a game, which would de-motivate me from playing (I don't want to disadvantage myself). So I set a long duration. Then I get home from work and have a ton of time to...
  7. W

    WCGenerals Beta Launch - Come and try it out!

    Really enjoying the game so far. Thanks for putting this together! Since you're soliciting feedback, I did have two quick thoughts... 1 - Turn-Based mode: sometimes I have a few hours, sometimes I'm stuck at work with no chance to play, it'd be nice to have a mode where the pace of play could...
Back
Top