Recent content by Venom

  1. V

    WC Ships Renders

    There is a working demo focused on engine, ai and gameplay. By now i'm polishing the code and the package to upload a tech demo, probably this weekend or next week, depending on how much spare time i'll have. ;)
  2. V

    WC Ships Renders

    The project was shoot'em up like "Raptor", where you can buy a new ship and upgrade it, the new models were done to fill "role" holes... The stats are in "arcade" style, taking into account that a wraith (one of the best ships ingame) have a speed of 10, armor 5, power 7 (used for energy...
  3. V

    WC Ships Renders

    Another one ;)
  4. V

    WC Ships Renders

    I was searching for some stuff in my old bakup dvds, when i found some renderings made time ago for a never finished WC project. These are 20 confed models, modified versions of the original ones and some others redraw by myself. So, have a look! :D
  5. V

    FC Mod of the year 2006

    Well, well, well... It's a lot, but a very lot of time I do not come here... Also a lot of time I don't have time to make nearly anything... Had a lot of work to do and a lot of things that happened so fast that I couldn't stop them... But the most beatiful thing is come back here and see that...
  6. V

    Scripting mistake

    Understood... It's my fault ;) Only for curiosity, what kind of problems can give that way of coding?
  7. V

    Beta 1.4 coming soon

    Excuse me for the long silence, but my internet connection was broken in the last week! I'll send you everything i've done, and you'll choice what put in the next beta... Thanks for putting me in the list of beta testers!
  8. V

    Cockpits?

    I've tried a bunch of 3d progs: Anim8tor, Wings3D and Milkshape 3d. Well, the only one that can do a fully working object is Milkshape 3D. They have a 30 day trial for free. The other progs miss something that make the object incompatible with FC.
  9. V

    Cockpits?

    It's not only the poly count that slowed this model, it's also the huge textures that the model uses (6 jpgs at 512x512 and 1 at 128x128). I had put a model with nearly 10000 polys (and 14000 normals) and it run just a very little slower than the others, but i'm using a 256x256 bmp!
  10. V

    Has anyone ever seen Battlefield Earth?

    I Had seen battlefield earth and i found the movie wasn't THAT bad... right, there are a lot of inexplicable things, but it's gave me a nice two ours... I buyed it because the presence of Mr. Travolta... Definitely his worst movie (worst than saturday night fever...) It had a couple of fun...
  11. V

    Cockpits?

    Not exactly, it fills the uncovered parts with an ugly plain white... Right! Using original cockpits images from WC2... Ferret for the 1st, Epee for the 2nd... But they still are WIP.. Sorry, these are not finished yet... They will be used in the mod, in the ship pack you'll find the...
  12. V

    Cockpits?

    Maybe it's not exactly what you're asking, but i've added 2 cockpits to FC. See: do the mesh, texture it, convert it into obj or mesh.bin and modify the xml of the ship in the cockpit section. The cockpit have to be little (around +/- 1). Get the exact measure by trial and error...
  13. V

    XML editing

    Wow! You're just right! It's very useful! The XMLspy can tell you where, and let you ralize why, you have done wrong! Thanxs again! There are other tools that can be useful for modding Flight Commander?
  14. V

    Favorite Game of All Time!!!!

    Well after WC series (all) i cannot forget Flashback: the quest for identity, Monkey Island I & II, Walker (Amiga), Frontier and DooM!
  15. V

    XML editing

    I'm very sorry, if I had known it before, i haven't bothered you :( I'm just now upgrading myself (18 megs with a dial up... :)) And excuse me again! (Just learned how to use local variables in lua, thanks for illuminating me!)
Top