Recent content by tbaldree

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    April Fools! (March 31, 2017)

    Howie is the man. So happy to be working with him :)
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    Free Hornet Model

    Nice! :D
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    Free Hornet Model

    Cockpit == a pain. Fitting them inside the external enclosure is time consuming, and the original 2D artwork doesn't exactly work in 3D, so you have to sort of extrapolate, and just make some stuff up. Subsequently getting that to look right from perspective ingame is also a bit of a tweakfest...
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    Free Hornet Model

    Not just yet :) Working on a cockpit now. Tiger's Claw or a Dralthi next.
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    Free Hornet Model

    Yeah. It's like learning to draw. I think when you're learning, you copy a lot, and as you get more comfortable, you become more original. I think this is from the 'copying' stage :) I'll do my best to be less of a copycat next go-round, but this time out was a great learning experience. Thanks...
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    Free Hornet Model

    Actually, no - the textures are from scratch. A big 'ol messy PSD with a jillion layers. Although I did think about it - I've never had much luck in doing render-to-texture from highres source with projected coordinates and getting anything good out of it. The lattices give me headaches, and...
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    Free Hornet Model

    So, I've been studying Howie's amazing models and textures from the shots he's posted in the past for Pioneer and other projects, and trying to brush up on my modeling/texturing skills for my little personal project. After several evenings of work, and looking at tons of source material, and...
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    Dralthi MK IV

    Here's some normal maps for it - http://buildingworlds.com/WC/bodynormal.tga http://buildingworlds.com/WC/wingnormal.tga
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    Dralthi MK IV

    I've been playing around with a little side project, and during that time I whipped up a quick Dralthi MK IV model to test some things out. I wanted something a little higher poly than the originals from WC3, 4 and Prophecy, and higher res textures - but I wanted to keep the same gritty feel...
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    WC3 Cap Ships 3ds meshes

    The Kilrathi Carrier and Fralthi Transport both seem to be out for the count. I think most - if not all - of the other links are fine. Travis
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    WC3 Cap Ships 3ds meshes

    I'd love to get it! If you wouldn't mind emailing it to me, my address is travis@wildtangent.com Thanks much if you can swing it! Travis
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    WC3 Cap Ships 3ds meshes

    well.... Well, I was tasked with making a sequel to SabreWing a while back in *gulp* 2 1/2 weeks, so I had to do that first. And 2 other games since then. So I'll be using my newer engine from now on - allows for much more dynamic capital ship work, better FX, and more robust scripting...
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    WC3 Cap Ships 3ds meshes

    Woohoo! Those work great! I can convert them with 3D exploration and Thomas Bruckner's (nice) plugin, and all UV's remain intact. Thanks much! Several of the links are down on that page, but I got enough to know that it'll work, and have a nice Destroyer sitting here fully texured...
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    WC3 Cap Ships 3ds meshes

    I've been trying to track down the Kilrathi capships (carrier, dreadnought, etc.) from WC3 as 3DS meshes for a while, and haven't come up with much yet. Granted, I could convert them myself and retexture them all, but if someone else has already done all the hard work, I'd like to benefit from...
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    WC3 Media Extraction for TC questions

    Got it. Works great now. I've extracted the IFFs and MATs from the tres. It looks like possibly the comm animations are stored as a sequence of .VGAs inside individual IFFs. Not quite sure yet. Have tried extracting these with the wc3/4 -> prophecy converter, just for grins, but with no luck...
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