So its been a while; and I think I can improve this, with what I've learned in editing elsewhere and programming python; to create a 5 MB (sorry...
Location II: \DATA\TYPES\GUNS.IFF
Desc Contains the data for the guns in game in multiple byte formats.
Mission data in Privateer for "plot" missions appears to be in:
Apparently you can create "new" plot missions simply by creating...
Figured out the formula used to calculate variables thanks to this page:
So here we go....
BTW, all this is in support of "Easy Privateer", a mod to reduce the bullshit grinding.
Editing COMODTYP.IFF, I've successfully made slaves show up at the starting base you start out with as a buyable item.
I've also deciphered the...
Worked up a bit on how to edit them for my website:
Made a Privateer file documentation page, with the latest stuff here:
Location II: \DATA\OPTIONS\limits.iff
Contains the pricing costs for ships in game in four byte values at the following...
Successfully edited Privateer GOG in game!
The trick to doing it is to unpack the PRIV.TRE file contained in the GAME.GOG (it's actually GAME.ISO...
Location II: \DATA\OPTIONS\SHIPSTUF.IFF
Desc Appears to contain the costs for purchasable items such as laser cannons, etc....
Location II: \DATA\OPTIONS\LANDFEE.IFF
Desc Appears to contain the landing fee cost in privateer.
I haven't checked it; but...
Location II: \DATA\OPTIONS\COMODTYP.IFF
Desc Contains the cost/availability data for commodities in privateer.
Location II: \DATA\TYPES\WEAPONS.IFF
Desc Contains the data for the weapons in game in two byte format.
Separate names with a comma.