Recent content by ScoobyDoo

  1. ScoobyDoo

    Bearcat redone again....

    Time for a massive update... kinda forgot about this thread.... since the last time I've posted: I''m using Substance Painter & Designer for a lot of the work now, extensive use of decals and a more complicated shaders to help deal with the number of textures and a nice bonus feature of being...
  2. ScoobyDoo

    New 3D Thread

    If you don't want to pay the monthly rental fee for Cyrsis engine, look at Unreal 4 for the time being. It's free and you can work surprisingly fast. It converts many times faster than POF and you can get a nice walkaround of the ship. (This really helps in finding little bugs in the ship)
  3. ScoobyDoo

    Bearcat redone again....

    Hmmm never thought about that. My main line of thinking was, I can't do a million greebles like S.C. models, it just wouldn't look WCish (heck even the Kilrathi isn't nearly that greebled). I decided to go with panels and small details. I would have liked to added more panels but it would...
  4. ScoobyDoo

    Bearcat redone again....

    It's been so long since I played 4. Anyways I'm using U4 because it's free, and frankly it's easier to import the model and see updates quickly than using the FSO engine (which btw it does run in well, at least with a Lighting 290x.) I'm just waiting for Cryengine to follow suite. Getting...
  5. ScoobyDoo

    Bearcat redone again....

    I don't remember the Bearcat having auto-tracking. I do remember it being nearly impossible to hit anything with both sets of guns because they were so far apart.
  6. ScoobyDoo

    Bearcat redone again....

    About 450K triangles, cockpit interior needs to be redone, engine intakes should get remodeled. LOD 1 level should dramatically drop the number down.
  7. ScoobyDoo

    Bearcat redone again....

    Been slowly reworking the Bearcat yet again (think this is about the 4th or 5th time so far). Getting all these little standardize components mapped is a PITA... Finally got the cockpit frame to smooth properly, cockpit tub will be eventually replaced Imported into the Unreal 4...
  8. ScoobyDoo

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Well Congrats on importing that massive starbase! It was a pain to create LOL
  9. ScoobyDoo

    New 3D Thread

    Sweet Bearcat :-) I've been reworking mine too.
  10. ScoobyDoo

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Good seeing my models put to good use :-)
  11. ScoobyDoo

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Here's the Kilrathi turrets: http://scoobydoo.freespacemods.net/Stuff/Models.rar I don't intend to use them anymore, they were good for the time, but are too low-res now-a-days.
  12. ScoobyDoo

    Some models...

    The Valkyrie, which was based on my original Valkyrie, which itself was based on the Ashearer to finally
  13. ScoobyDoo

    Some models...

    Well both versions are released... you wanted the squarish version and hard-light wanted the roundish version :p Also the texturing has gotten slightly better and a lot easier to create and if necessary adjust. Smaller easier scripts while using simple bevels and extrudes in photoshop. Plus...
  14. ScoobyDoo

    Sketchy Stock Image Site Sells WC Art (October 6, 2014)

    That looks a bit like yours Klavs, I had todo some resurfacing for Saga. I also see Mars Invades, Liberator (blake 7), oBSG, hahah OMG there's a lizard person in front of a Vorlon fleet LOL. His person/creature look ok, but the starships look very low-rez, tiled.
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