Recent content by Jeremy Reimer

  1. J

    Jeremy Reimer

    That's way higher than the retail version. I'll have to check it out.
  2. J

    Jeremy Reimer

    I've already said many times, the Tiger's Claw is unfinished. I haven't added turrets or other details, plus the texturemapping is just a placeholder. Also, the FS2 engine has poly limits even for capships, so you can't just go hog-wild and make a beautiful hundred-thousand-poly ship, because...
  3. J

    WC1 and WC2 Mod Projects.

    Wow, there's a lot of anger in this thread. That seems unnecessary. Nope, just the Wing 1 remake, that's all I want to do. I might extend it into the Wing 1 Secret Missions 1 and 2 though, but even that's a maybe, really all I want to do right now is the original game, as a kind of tribute.
  4. J

    WC1 and WC2 Mod Projects.

    As someone who is working on one of these "WC1 and WC2 Mod Projects" I'd like to express my point of view on the matter. Yes, the original game was made in 1990, but the ships were pre-rendered in 3D packages (I think the original was even done on an Amiga) and then "shot" from a variety of...
  5. J

    Jeremy Reimer

    Yes, you can make objects neutral, you can also create your own "filler" objects like mines, stations, rocks, etc. It would be pretty easy to make a "Nav Point Buoy" in this scenario, the only problem is that you have to endure the long travel times between nav points. But you can turn 4x...
  6. J

    Jeremy Reimer

    You don't... thus I am trying to rewrite the missions from being "patrol 3 points" to being something more like... fly to this asteroid field, or fly to this heavy cruiser, or escort this Drayman to this jump point, etc. One hopes that the FS2Open coders might see it in their hearts to add...
  7. J

    Jeremy Reimer

    Huh?
  8. J

    Jeremy Reimer

    Thanks! I believe so, but I will have to test with it once the mod is finished. Plus with the sourcecode opened, I may be able to distribute the entire project, executeable and art, as a single package. It's not so much that I am "refusing", only that I like working on this by myself...
  9. J

    Game Remakes

    It might be fun to work together but as you say, you are focussing on WC3 and 4, with some WC2 models and almost no WC1 models (the Hornet is the only one I saw on your web page) I am focussing entirely on WC1 models. I have actually completed all the models for all the Kilrathi and...
  10. J

    Game Remakes

    I am redoing Wing Commander 1 in the Freespace 2 engine, as a kind of tribute to the greatest game of all time. http://www.pegasus3d.com/phpbb2/viewtopic.php?t=2408
  11. J

    Jeremy Reimer

    Yes, I am still working on this mod. Actually I redesigned the Dralthi model and redid the texturing, it looks a lot better now. I've also added guns, engine glows and shields, so I can actually play the first mission and dogfight with Dralthi pilots of varying skill levels, all with the WC1...
  12. J

    Wing Commander Redux

    I don't think so-- using WCVIEW to view the original game renders shows quite clearly that the edge is painted the same grey as the tail fins-- in fact, to be strictly accurate, the outside edges of the semicircle wings should have a thin strip of grey as well.
  13. J

    Wing Commander Redux

    :p There is a texture on the edges-- a smooth grey texture, just like in the original game.
  14. J

    Wing Commander Redux

    Well, since you haven't replied, I've gone and made some changes to the textures. Perhaps they are less "sucks" now? :)
  15. J

    Wing Commander Redux

    Well, that's very constructive... how exactly would you say it "sucks"? I was going for a different look than the standard "random square metal plates" texture, but it's only my first attempt at using Lithunwrap. What would you suggest? I'm glad you are progressing so well on WC:BGS and I...
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