I just started playing this mod, since i recently started to read the Fleet Action novel so i think it does make sense.
I really want to thank all the people who spent their time in creating this game... it's amazing the level of details you put into it, the intriguing story, the characters, everything in " Wing Commander fashion"
At first it wasn’t easy to adapt coming from WCP and SO experience since Standoff is so different from a tactical point of view, the ships are very fragile, you have to dodge a lot around and try to stay alive other than kill things… let’s say i had to go back to the academy and learn to fly from scratch!
Now I’m about to finish Episode 2 and having great fun. I only got very frustrated in Episode 1 mission “Storming the Rock”. It seems like “luck” is much more important than how well you fly there! You can have more than half your wingmen to eject in the first minute of battle as well as just 1-2 of them with almost the same probability with the mission turning into impossible or cakewalk respectively…
With such large number of ships I guess this is inevitable and it also adds to realism somehow… so i’m not complaining about it!!
Really a great work
I really want to thank all the people who spent their time in creating this game... it's amazing the level of details you put into it, the intriguing story, the characters, everything in " Wing Commander fashion"
At first it wasn’t easy to adapt coming from WCP and SO experience since Standoff is so different from a tactical point of view, the ships are very fragile, you have to dodge a lot around and try to stay alive other than kill things… let’s say i had to go back to the academy and learn to fly from scratch!
Now I’m about to finish Episode 2 and having great fun. I only got very frustrated in Episode 1 mission “Storming the Rock”. It seems like “luck” is much more important than how well you fly there! You can have more than half your wingmen to eject in the first minute of battle as well as just 1-2 of them with almost the same probability with the mission turning into impossible or cakewalk respectively…
With such large number of ships I guess this is inevitable and it also adds to realism somehow… so i’m not complaining about it!!
Really a great work