Wing Commander Subspace Zone Under Construction (September 14, 2000)

ChrisReid

Super Soaker Collector / Administrator
The latest fan project in the works is a mod for Subspace. If you never played it, it's a multiplayer arcade shooter from 1996. At first it seems very simple, but it can be very difficult to master. It can also be addictive. For more information check out the Subspace HQ. You can download version 1.35 for free here. If you're looking for tips or someone to play with, occassionally some of us play. You might want to stop by #Wingnut and see if any players are around.
I'm currently planning a Wing Commander Subspace zone. The zone will be as close as technically possible to the WC style we all love. If all goes to plan, this will be what WC fans have been waiting for(apart from an official release of Wing Commader:Online).What I have planned so far: a.. Set in WC3, Confed Vs Kilrathi b.. Confed ships: Hellcat Thunderbolt Excalibur TCS Victory(ranger class) a.. Kilrathi ships: Dralthi Vaktoth Strakha Sar'Hrai(Bhant'kara class) a.. systems intead of bases(based on WC system map(not all of it)) b.. jumping between systems(this will be worked on for a while, we will have stand-in methods while we are developing the zone) c.. Carrier based tactics/using carriers(with all their 'turrets') will be a worth-while stratagem d.. replacement graphics and sounds from WCWell, I hope that was enough to whet your appetite. I'll update later on when I need some staff for various jobs. The main thing I need is a host for the zone. If you would be able to get us a host (please, no modems), you can contact me at Cfowler-Filler@powerup.com.au.I look forward to shooting you full o'holes in WCZ (when it is finally running).
Did he just call me a name?

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Original update published on September 14, 2000
 
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