



I'm the guy who worked on hacking widescreen support into Standoff; I had to hack the EXE and make duplicate copies of art and definition files (ex.: cockpit files) for both 4:3 and widescreen. It was kinda feasible because we were working with new art and definition files, I could manage to have copies done for the new format as needed.One litte tiny thing disturbs me: The bad black bars on the side! I've seen widescreen support (even when its is streteched) in the GOG-Version and in Standoff.

Hey Defiance, know I've been silent for a while. Had kind of a crazy couple weeks. Anyway, Went to play around with your MUP for prophecy and I noticed something about the Piranha. It looks like you switched the locations for one of the ion cannons and the storm Fire cannon. The Storm fire now fires out of the wing while the Ion canon fires from under the nose.
I thought I'd corrected that in the last release, I'll go check my ship files and if it's still an issue I'll correct it in the next build.

Hey welcome back!I thought I'd corrected that in the last release, I'll go check my ship files and if it's still an issue I'll correct it in the next build.
Top priority, if I may suggest !Also the landing bay is still... um.... unimpressive.

Funny you mention Callisto; every summer (so like right now) I get back into modding SO. Been playing with mat, meshes, ship files and found a few interesting tidbits. There's in total 4 space station like Confed/human capships in the vision engine; the Comm Relay station (crelay), Callisto base (cstarbas, I think), from WCP , then the Confed outposts, Talos Luyten(?) and Krieger(?), followed by Ella Superbase.all in due course. The next work in queue is the midway, I guess I can bump the callisto in favor of new bay models
Funny you mention Callisto; every summer (so like right now) I get back into modding SO. Been playing with mat, meshes, ship files and found a few interesting tidbits. There's in total 4 space station like Confed/human capships in the vision engine; the Comm Relay station (crelay), Callisto base (cstarbas, I think), from WCP , then the Confed outposts, Talos Luyten(?) and Krieger(?), followed by Ella Superbase.
Now, I'm on my phone not my computer so I can't give file names and facts with confidence but I know either the outpost' s or Ella's actual ship file is named *drum roll* callisto.iff!
Not only that but the VDU image for Ella was once Callisto's I think, and the Outposts have their own unique VDU image but it's never used it just uses the comm relay one. I say this because when I re-added the Callisto base to SO it had the Ella icon. And the outpost one I found in the game files. Also the spinning ring on the outpost has a destroyed mesh+texture but it's not a targetable or destroyable component.
Found some other gems in the code. Some stuff Quatro stumbled on whilst making that model viewer but other things too. A low poly Comm Relay station, even more low poly than the further LOD model, two different temp Midway models, one further along than the other, a temp aceship (Devil Ray) which is really just a textureless Manta, that planet and moon model that was super low poly, and the planet terrain for ground missions.
Since we're on the subject of the Midway being next on your hitlist I might dig up that temp Midway model and take screenshots. It's actually got more details than the final model in some areas that you might want to incorporate. The Midway is hands down my favorite capital ship design (both in premise and how it looks) so I'm super looking forward to your recreation.
All we need is a Plunkett, a Midway and a starbase and the ops intro is complete no? Can't wait!