DefianceIndustries
Vice Admiral
I am glad someone finally wrote a tutorial, we were too lazy to !I see that you reference a tool I haven't [yet] made available, I guess I should put it up for other people to use.
Oh yeah... forgot about that...

I am glad someone finally wrote a tutorial, we were too lazy to !I see that you reference a tool I haven't [yet] made available, I guess I should put it up for other people to use.

I put it up on my website.
Just a thought. 
But it's a Windows tool already, and last I checked, it works fine on modern systems. No need for a wrapperIf I may dream for a moment. Several years ago the WCNews team got the MED tool that Origin used to create the Prothecy/SO games. I think it would be awesome if a windows wrapper could be placed around it and all your updates could be added to it as well. That we fans could create new WC games with your new updated glorious features.Just a thought.
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The openings for the engine "intakes" had shield doors that opened and closed; most of the other renders were done with the doors closed. It would have been a cool effect in any cinematics we would do - that, and the fact that the engines were to have rotated around the axis of the ship, allowing it to corkscrew...

At last, my lead sled!MUPdate time! Firstly, I'd like to thank everyone who's helped out on the project thus far (you know who you are!!!). Getting a Runner Up honor is awesome! So thanks again and also thanks to the community for the encouragement!
I'm back with more model updates. I'm rounding out the last of the "legacy" Confed ships with the HF-66 Thunderbolt VII. Here are some Blender renders. I'll post more shots post-conversion. For the paint, I chose the WC4 version with some modifications: I liked Sean Murphy's lightning bolt nose art, and I also used the more traditional shark mouth paint on the Excalibur; but I felt that it needed a Confed roundrel on it as the original doesn't, so I borrowed a bit from the WC3 texture. And speaking of, when I get some time I'll add the other schemes so soon you can have your Thunderbolt in "Heart-of-the-Tiger" Grape and Spicy Piratical Cinnamon.
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Congratulations on the Fan Project of The Year Runner Up award!


I'll get around to it tomorrow, along with giving it a proper entry in the ship viewer...

I think you need to consider what the Thunderbolt in its current iteration is actually designed to fight against, which is... not NephilimThe original Tbolt also had a mass driver turret instead of a laser turret, while giving it a rear-mounted pair of dust cannon seems excessive (not to mention terribly deadly), I was thinking of changing it to a pair of Ion guns instead. It's closer to the stopping power of the mass driver, and it will increase survivability against the Nephilim. Any objections?
. It may well be that the Thunderbolt variant we see in SO carries inferior weapons to the one we saw in WC3, because it's basically a cheaper, reserve fighter. So, no, I wouldn't change it for Secret Ops.I think you need to consider what the Thunderbolt in its current iteration is actually designed to fight against, which is... not Nephilim. It may well be that the Thunderbolt variant we see in SO carries inferior weapons to the one we saw in WC3, because it's basically a cheaper, reserve fighter. So, no, I wouldn't change it for Secret Ops.
I just can't see a smaller T-Bolt carrying a torpedo either
.Yes, exactly - I was only referring to the laser.
