Great work! Really enjoying the new models. Two questions though:
1. I'm trying to play in 4k (my native resolution) but I'm only seeing a section of the whole image. 1440p works fine, though.
2. How can I easily add the DVD cutscenes without having to use the old enhancement pack?

.Cool stuff!
A random thought: at some point, you're going to need to get a 3d animator onboard, and re-render all the external FMV scenes, because you will reach a point where your upgraded in-flight models put the original high-def cutscene models to shame, particularly given their resolution.
Well, for that, we'd kind of need fan-made live action FMV, too.
Something like "Collateral Damage"?Well, if we're going to go that far why not just build a fan-based WCP 2?
I like the sound of that.I'd rather more standoff style titles that allow us to play with the known history of the franchise.
"Going to be an exciting day, Shadow!"-the 10 years between the Destruction of the Tiger's Claw and the Invasion of Gwynedd

Well, for that, we'd kind of need fan-made live action FMV, too.

Indeed, live-action seems pretty improbable. Especially given the difficulties of getting the likes of Mark Hamill on the screen... not to mention the great star himself, Steve PetrarcaGiven the costs involved in getting a decent green screen set up with lighting, costumes, etc, not to mention the time involved to even go WC3 style with full CG sets. Live FMV is kind of unlikely. Also doing cg characters with mocap is only slightly more likely but I don't have a rig and the cost is still fairly prohibitive. More likely would be to go old school and hand animate it, but the time spent there would be pretty long. So we could do machinima, or maybe strike out in a different direction and do parallax 2d art cutscenes. Ship & space animations are easy, good character animation is hard...
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. Then you import sets, costumes and props, and create setpiece conversations to record in the engine. I think that could potentially work very well indeed.Indeed, live-action seems pretty improbable. Especially given the difficulties of getting the likes of Mark Hamill on the screen... not to mention the great star himself, Steve Petrarca.
But in terms of machinima, that is definitely a viable option. The easiest way to do it would be to pick an easily-moddable RPG with character creation - something like Skyrim or Fallout 4, but maybe half a decade newer. Then you import sets, costumes and props, and create setpiece conversations to record in the engine. I think that could potentially work very well indeed.
), but really, it would be so much better if the team actually met instead of just trading emails.Which is ironic because the MUP team is totally international.but really, it would be so much better if the team actually met instead of just trading emails.
Although we have much better tools for real time communication these days.
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